My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Baby Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Healer Baby Dragon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Baby Dragon Lumberjack Graveyard
Zap
Graveyard
Barbarian Barrel
Magic Archer Lumberjack Graveyard
The Log
Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Battle Healer Baby Dragon Magic Archer Lumberjack Graveyard
Fireball
Battle Healer Baby Dragon Magic Archer Lumberjack
Poison
Battle Healer Magic Archer Graveyard
Lightning
Ice Golem Battle Healer Baby Dragon Magic Archer Lumberjack
Rocket
Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Baby Dragon Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Healer Rage Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Battle Healer Baby Dragon Freeze Magic Archer Lumberjack Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Rage Battle Healer Baby Dragon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Lumberjack Graveyard Baby Dragon Magic Archer
Battle Healer
Rage Baby Dragon Magic Archer Lumberjack Graveyard
Rage
Battle Healer
Baby Dragon
Battle Healer Graveyard Ice Golem Lumberjack
Freeze
Graveyard
Magic Archer
Ice Golem Battle Healer Lumberjack
Lumberjack
Ice Golem Battle Healer Baby Dragon Magic Archer Graveyard
Graveyard
Ice Golem Baby Dragon Freeze Battle Healer Lumberjack

Defense Synergies 1 9

Ice Golem
Battle Healer Baby Dragon Magic Archer Lumberjack
Battle Healer
Baby Dragon Ice Golem Magic Archer Lumberjack
Rage
Baby Dragon
Battle Healer Ice Golem Lumberjack
Freeze
Lumberjack
Magic Archer
Ice Golem Battle Healer Lumberjack
Lumberjack
Ice Golem Battle Healer Baby Dragon Freeze Magic Archer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Baby Dragon Magic Archer
Lumberjack Battle Healer
Lumberjack Freeze
Lumberjack
Battle Healer Lumberjack
Freeze Baby Dragon Magic Archer Lumberjack
Baby Dragon Freeze Magic Archer
Ice Golem Battle Healer Baby Dragon Magic Archer
Lumberjack
Ice Golem Battle Healer Lumberjack
Ice Golem Baby Dragon Freeze Magic Archer Lumberjack
Baby Dragon Magic Archer
Lumberjack Battle Healer Freeze
Baby Dragon Freeze Magic Archer Lumberjack
Lumberjack
Freeze Lumberjack
Lumberjack
Battle Healer Baby Dragon Magic Archer Lumberjack
Baby Dragon Freeze Ice Golem Battle Healer Magic Archer Lumberjack
Lumberjack
Battle Healer Baby Dragon Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Battle Healer
Ice Golem Battle Healer Baby Dragon Magic Archer Lumberjack
Lumberjack Ice Golem Battle Healer
Lumberjack Ice Golem Battle Healer
Battle Healer Lumberjack
Ice Golem Baby Dragon Freeze Magic Archer
Ice Golem Battle Healer Lumberjack
Battle Healer Lumberjack
Freeze Ice Golem Baby Dragon Magic Archer
Lumberjack
Ice Golem Lumberjack
Baby Dragon Magic Archer
Ice Golem Battle Healer Baby Dragon Freeze Magic Archer Lumberjack
Ice Golem Battle Healer Baby Dragon Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Baby Dragon Freeze
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Ice Golem Freeze
Baby Dragon Magic Archer
Ice Golem Baby Dragon Freeze Magic Archer
Baby Dragon Magic Archer
Ice Golem Baby Dragon Freeze Magic Archer
Lumberjack
Magic Archer
Baby Dragon Magic Archer
Ice Golem Baby Dragon Magic Archer
Baby Dragon Freeze Magic Archer
Ice Golem Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer Baby Dragon
Freeze
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon
Ice Golem Freeze Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Ice Golem Baby Dragon Magic Archer
Freeze
Magic Archer
Freeze Magic Archer
Magic Archer
Freeze Magic Archer
Baby Dragon Magic Archer
Freeze
Baby Dragon Magic Archer Lumberjack
Ice Golem Baby Dragon Magic Archer
Baby Dragon Freeze Magic Archer
Magic Archer
Baby Dragon Freeze Magic Archer

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