My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Graveyard
Giant Snowball
Guards Miner Graveyard
Zap
Guards Graveyard
Barbarian Barrel
Guards Graveyard
The Log
Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Guards Miner Mother Witch Graveyard
Fireball
Mother Witch
Poison
Guards Mother Witch Graveyard
Lightning
Ice Golem Mother Witch Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rage Guards Miner Mother Witch Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Guards Miner Mother Witch Graveyard Goblin Machine Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Guards Miner

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Graveyard Miner Mother Witch
Rage
Mother Witch Goblin Machine
Guards
Miner Graveyard
Miner
Guards Ice Golem Mother Witch Graveyard
Mother Witch
Ice Golem Rage Miner
Graveyard
Ice Golem Guards Miner
Goblin Machine
Rage
Goblinstein

Defense Synergies 0 3

Ice Golem
Guards Mother Witch
Rage
Guards
Ice Golem Mother Witch
Miner
Mother Witch
Ice Golem Guards
Graveyard
Goblin Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Guards
Guards Mother Witch
Ice Golem
Guards Ice Golem Miner
Guards Mother Witch Ice Golem
Guards
Guards
Guards
Ice Golem Guards Mother Witch
Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem
Ice Golem Miner
Guards Ice Golem
Guards Ice Golem
Guards
Mother Witch Ice Golem
Guards Ice Golem
Ice Golem
Guards
Guards
Guards
Ice Golem Guards
Guards Ice Golem
Ice Golem Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Guards
Miner
Miner
Ice Golem Guards
Mother Witch Ice Golem Goblin Machine
Ice Golem
Miner
Guards
Miner Goblin Machine
Ice Golem Miner
Ice Golem
Goblin Machine
Miner Mother Witch Goblin Machine
Ice Golem Mother Witch Goblin Machine
Miner
Miner
Miner
Ice Golem Mother Witch
Guards
Miner
Guards
Miner
Ice Golem
Guards
Miner

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