My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Golem P.E.K.K.A Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Little Prince
Zap
Bats Firecracker Bandit Little Prince
Barbarian Barrel
Firecracker Bandit Little Prince
The Log
Firecracker Bandit Little Prince
Earthquake
Firecracker
Arrows
Bats Firecracker Little Prince
Royal Delivery
Bats Firecracker P.E.K.K.A Bandit Little Prince
Fireball
Firecracker Bandit Little Prince
Poison
Bats Firecracker Little Prince
Lightning
Ice Golem Bandit Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Rage The Log Firecracker Bandit Little Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Ice Golem Rage The Log

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Firecracker Rage P.E.K.K.A Bandit
Firecracker
Bats Ice Golem P.E.K.K.A Bandit
Ice Golem
Bats Firecracker
Rage
Bats
P.E.K.K.A
Bats Firecracker The Log
The Log
P.E.K.K.A Bandit Little Prince
Bandit
Bats Firecracker The Log Little Prince
Little Prince
The Log Bandit

Defense Synergies 3 13

Bats
Firecracker Ice Golem P.E.K.K.A The Log Bandit
Firecracker
Ice Golem The Log Bats P.E.K.K.A Bandit
Ice Golem
Firecracker Bats The Log Bandit Little Prince
Rage
P.E.K.K.A
The Log Bats Firecracker
The Log
Firecracker P.E.K.K.A Bats Ice Golem Bandit Little Prince
Bandit
Bats Firecracker Ice Golem The Log Little Prince
Little Prince
Ice Golem The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem The Log
P.E.K.K.A Bats Firecracker The Log Bandit
P.E.K.K.A Bats Bandit
P.E.K.K.A Bats Firecracker Bandit
Firecracker P.E.K.K.A The Log
The Log Bats Firecracker Bandit
Bats Firecracker Little Prince
Ice Golem P.E.K.K.A The Log Bandit
P.E.K.K.A
Firecracker Ice Golem Bandit Little Prince
Bats Firecracker Ice Golem The Log Bandit
Bats Firecracker
P.E.K.K.A Bats The Log Bandit
Bats Firecracker P.E.K.K.A The Log
P.E.K.K.A Bandit
P.E.K.K.A The Log Bandit
Bats Firecracker P.E.K.K.A
Bats Firecracker The Log Bandit Little Prince
The Log Bats Firecracker Ice Golem Bandit Little Prince
P.E.K.K.A
Bats Firecracker P.E.K.K.A The Log Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem P.E.K.K.A Bandit
Bandit Firecracker Ice Golem The Log
P.E.K.K.A Bandit Bats Ice Golem The Log
P.E.K.K.A Bats Ice Golem The Log Bandit
P.E.K.K.A Bandit
Firecracker Bats Ice Golem
P.E.K.K.A Bats Ice Golem Bandit
P.E.K.K.A
P.E.K.K.A Bats Firecracker Ice Golem The Log Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A The Log
P.E.K.K.A Ice Golem Bandit
Firecracker
Bats Firecracker Ice Golem P.E.K.K.A The Log Little Prince
Bats Firecracker Ice Golem P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker Bats Ice Golem
Firecracker The Log
The Log Firecracker Ice Golem
The Log Firecracker Bandit
Bats
Firecracker The Log Bandit
Firecracker
Firecracker Ice Golem The Log Bandit
Firecracker Bandit
Firecracker Ice Golem The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Bats
Firecracker The Log Bandit
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker Ice Golem The Log Little Prince
Firecracker The Log Bandit
The Log Bandit
Firecracker The Log Bandit
Bats Firecracker Ice Golem Little Prince
Bats Firecracker
The Log Bandit
Firecracker
P.E.K.K.A
Firecracker The Log
Bats Bandit
Firecracker
The Log
Firecracker
The Log Firecracker Ice Golem
Firecracker P.E.K.K.A
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Bandit Little Prince
P.E.K.K.A
Firecracker

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