My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram P.E.K.K.A Bandit Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Skeleton King
Giant Snowball
Battle Ram Skeleton King
Zap
Battle Ram Bandit Skeleton King
Barbarian Barrel
Battle Ram Bomb Tower Bandit Electro Wizard Magic Archer Skeleton King
The Log
Battle Ram Bandit Skeleton King
Earthquake
Bomb Tower Skeleton King
Arrows
Skeleton King
Royal Delivery
Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer Skeleton King
Fireball
Battle Ram Bomb Tower Bandit Electro Wizard Magic Archer Skeleton King
Poison
Bomb Tower Electro Wizard Magic Archer Skeleton King
Lightning
Ice Golem Battle Ram Bomb Tower Bandit Electro Wizard Magic Archer Skeleton King
Rocket
Bomb Tower Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Bomb Tower Magic Archer Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Bandit Battle Ram Bomb Tower Electro Wizard Magic Archer Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Bandit Battle Ram Bomb Tower

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Battle Ram Electro Wizard Magic Archer
Battle Ram
Ice Golem Bandit Magic Archer P.E.K.K.A Electro Wizard
Bomb Tower
P.E.K.K.A
Electro Wizard Magic Archer Battle Ram
Bandit
Battle Ram Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Ice Golem Battle Ram Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Ice Golem Bandit Electro Wizard
Skeleton King

Defense Synergies 1 9

Ice Golem
Bomb Tower Bandit Electro Wizard Magic Archer
Battle Ram
Bomb Tower
Ice Golem Electro Wizard Magic Archer
P.E.K.K.A
Electro Wizard
Bandit
Ice Golem Electro Wizard Magic Archer
Electro Wizard
Ice Golem Bomb Tower P.E.K.K.A Bandit Magic Archer
Magic Archer
Ice Golem Bomb Tower Bandit Electro Wizard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Electro Wizard Magic Archer
Bomb Tower P.E.K.K.A Bandit Electro Wizard
Bomb Tower P.E.K.K.A Bandit Electro Wizard
Bomb Tower P.E.K.K.A Bandit Electro Wizard Skeleton King
Bomb Tower P.E.K.K.A
Bomb Tower Bandit Electro Wizard Magic Archer
Electro Wizard Bomb Tower Magic Archer
Ice Golem Bomb Tower P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A Bomb Tower Skeleton King
Ice Golem Bandit Electro Wizard
Electro Wizard Ice Golem Bomb Tower Bandit Magic Archer Skeleton King
Electro Wizard Magic Archer
Bomb Tower P.E.K.K.A Bandit Electro Wizard
Bomb Tower P.E.K.K.A Electro Wizard Magic Archer Skeleton King
P.E.K.K.A Bomb Tower Bandit Electro Wizard Skeleton King
Bomb Tower P.E.K.K.A Bandit Electro Wizard
Bomb Tower P.E.K.K.A Electro Wizard
Bomb Tower Bandit Electro Wizard Magic Archer
Bomb Tower Ice Golem Bandit Electro Wizard Magic Archer
P.E.K.K.A Bomb Tower Electro Wizard
Bomb Tower P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Ice Golem Bomb Tower Magic Archer
P.E.K.K.A Bandit Ice Golem Bomb Tower Electro Wizard
P.E.K.K.A Ice Golem Bandit Electro Wizard
P.E.K.K.A Bandit
Ice Golem Bomb Tower Electro Wizard Magic Archer
P.E.K.K.A Ice Golem Bomb Tower Bandit Electro Wizard
P.E.K.K.A Bomb Tower
P.E.K.K.A Electro Wizard Ice Golem Bomb Tower Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Bomb Tower
P.E.K.K.A Electro Wizard
P.E.K.K.A Ice Golem Bomb Tower Bandit Skeleton King
Bomb Tower Magic Archer
Electro Wizard Ice Golem Bomb Tower P.E.K.K.A Magic Archer Skeleton King
Ice Golem Bomb Tower P.E.K.K.A Electro Wizard Magic Archer Skeleton King
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Bandit
Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Ice Golem
Magic Archer
Ice Golem Magic Archer
Magic Archer
Ice Golem Magic Archer
Bandit
Electro Wizard
Bandit Electro Wizard Magic Archer
Magic Archer
Ice Golem Bandit Magic Archer
Bandit Magic Archer
Ice Golem Magic Archer
Bandit Magic Archer
Magic Archer Bandit
Bandit Electro Wizard Magic Archer
Magic Archer
Magic Archer
Ice Golem Magic Archer
Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Ice Golem Electro Wizard Magic Archer
Electro Wizard
Bandit Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Electro Wizard Bandit Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Ice Golem Magic Archer Skeleton King
P.E.K.K.A
Electro Wizard Magic Archer Skeleton King
Electro Wizard Magic Archer
Bandit Electro Wizard Magic Archer
P.E.K.K.A

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