My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Goblin Hut Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Flying Machine Goblin Hut Prince Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Flying Machine Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Prince
Giant Snowball
Battle Ram Flying Machine Goblin Hut Guards
Zap
Battle Ram Flying Machine Goblin Hut Inferno Tower Guards Prince
Barbarian Barrel
Battle Ram Goblin Hut Inferno Tower Guards
The Log
Battle Ram Goblin Hut Guards Prince
Earthquake
Goblin Hut Inferno Tower Guards
Arrows
Flying Machine Goblin Hut Guards
Royal Delivery
Battle Ram Flying Machine Goblin Hut Guards Prince
Fireball
Battle Ram Flying Machine Goblin Hut Inferno Tower
Poison
Flying Machine Goblin Hut Inferno Tower Guards
Lightning
Ice Golem Battle Ram Goblin Hut Inferno Tower Prince
Rocket
Goblin Hut Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Inferno Tower Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Guards Battle Ram Flying Machine Golden Knight Goblin Hut Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Guards Battle Ram Flying Machine

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Battle Ram Prince Flying Machine Goblin Hut
Battle Ram
Ice Golem Flying Machine Goblin Hut Golden Knight
Flying Machine
Ice Golem Battle Ram Goblin Hut Prince Golden Knight
Goblin Hut
Ice Golem Battle Ram Flying Machine Prince Golden Knight
Inferno Tower
Guards
Prince
Ice Golem Flying Machine Goblin Hut
Golden Knight
Battle Ram Flying Machine Goblin Hut

Defense Synergies 2 11

Ice Golem
Inferno Tower Flying Machine Goblin Hut Guards
Battle Ram
Flying Machine
Ice Golem Goblin Hut Inferno Tower Guards Prince Golden Knight
Goblin Hut
Ice Golem Flying Machine Inferno Tower
Inferno Tower
Ice Golem Guards Flying Machine Goblin Hut Prince
Guards
Inferno Tower Ice Golem Flying Machine Prince
Prince
Flying Machine Inferno Tower Guards
Golden Knight
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Flying Machine Goblin Hut Inferno Tower Golden Knight
Inferno Tower Flying Machine Goblin Hut Prince
Goblin Hut Inferno Tower Prince
Goblin Hut Inferno Tower Prince Guards
Prince
Flying Machine Guards
Inferno Tower Flying Machine Goblin Hut
Ice Golem Flying Machine Inferno Tower Golden Knight
Inferno Tower Goblin Hut Prince
Guards Ice Golem Inferno Tower Prince
Guards Ice Golem Flying Machine Goblin Hut
Inferno Tower Flying Machine Goblin Hut
Goblin Hut Inferno Tower Prince Flying Machine Guards
Goblin Hut Guards Prince Golden Knight
Inferno Tower Goblin Hut Prince
Inferno Tower Goblin Hut Prince
Goblin Hut Inferno Tower Prince
Flying Machine Goblin Hut Guards Prince Golden Knight
Ice Golem Flying Machine Goblin Hut Guards
Goblin Hut Inferno Tower Prince
Flying Machine Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Goblin Hut Inferno Tower Prince
Ice Golem Flying Machine Prince
Guards Ice Golem Goblin Hut Inferno Tower Prince Golden Knight
Guards Prince Ice Golem Inferno Tower
Inferno Tower Goblin Hut Guards Prince
Ice Golem Flying Machine Goblin Hut
Guards Prince Ice Golem Flying Machine Goblin Hut Inferno Tower
Inferno Tower Prince
Ice Golem Flying Machine Goblin Hut Inferno Tower Prince
Inferno Tower Goblin Hut Guards
Flying Machine Goblin Hut Inferno Tower Guards Prince Golden Knight
Guards Prince
Prince Ice Golem Inferno Tower Guards Golden Knight
Flying Machine
Goblin Hut Inferno Tower Guards Ice Golem Flying Machine Prince Golden Knight
Ice Golem Flying Machine Goblin Hut Inferno Tower Golden Knight
Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Flying Machine Guards Golden Knight
Flying Machine Golden Knight
Flying Machine Goblin Hut
Ice Golem Flying Machine Guards Prince
Ice Golem Flying Machine
Flying Machine
Ice Golem Flying Machine
Flying Machine Golden Knight
Guards Prince
Flying Machine Prince Golden Knight
Flying Machine
Flying Machine Ice Golem Goblin Hut Golden Knight
Flying Machine
Ice Golem Flying Machine Goblin Hut Prince
Flying Machine Goblin Hut Golden Knight
Flying Machine Goblin Hut
Flying Machine Prince
Flying Machine Golden Knight
Prince
Prince
Flying Machine
Ice Golem
Flying Machine Golden Knight
Flying Machine Prince Golden Knight
Golden Knight
Ice Golem Flying Machine
Flying Machine Goblin Hut Guards
Prince
Flying Machine Goblin Hut Guards Prince
Flying Machine
Flying Machine Prince
Ice Golem Flying Machine
Flying Machine Prince
Flying Machine Guards Golden Knight
Flying Machine
Flying Machine Prince Golden Knight
Prince

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