My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Skeleton Army
Giant Snowball
Battle Ram Guards Skeleton Army
Zap
Battle Ram Guards Skeleton Army
Barbarian Barrel
Battle Ram Guards Skeleton Army Executioner
The Log
Battle Ram Guards Skeleton Army
Earthquake
Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Battle Ram Guards Skeleton Army Executioner P.E.K.K.A
Fireball
Battle Ram Skeleton Army Executioner
Poison
Guards Skeleton Army Executioner
Lightning
Ice Golem Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Guards Skeleton Army Poison Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Guards Skeleton Army Battle Ram Poison Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Guards Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Battle Ram Executioner
Battle Ram
Ice Golem Poison The Log P.E.K.K.A
Guards
The Log
Skeleton Army
Poison
Battle Ram P.E.K.K.A The Log
Executioner
Ice Golem P.E.K.K.A The Log
P.E.K.K.A
Poison Battle Ram Executioner The Log
The Log
Battle Ram Guards Poison Executioner P.E.K.K.A

Defense Synergies 1 12

Ice Golem
Guards Poison Executioner The Log
Battle Ram
Guards
Ice Golem Skeleton Army Poison Executioner The Log
Skeleton Army
Guards Executioner The Log
Poison
Ice Golem Guards The Log
Executioner
Ice Golem Guards Skeleton Army The Log
P.E.K.K.A
The Log
The Log
P.E.K.K.A Ice Golem Guards Skeleton Army Poison Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Executioner The Log
Skeleton Army P.E.K.K.A Executioner The Log
Skeleton Army P.E.K.K.A Executioner
Skeleton Army P.E.K.K.A Guards
Skeleton Army Poison P.E.K.K.A The Log
Skeleton Army The Log Guards Executioner
Poison Executioner
Ice Golem Poison P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Guards Skeleton Army Ice Golem
Guards Skeleton Army Poison Executioner Ice Golem The Log
Executioner Poison
Skeleton Army P.E.K.K.A Guards The Log
Skeleton Army Executioner Guards Poison P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Skeleton Army Poison Executioner P.E.K.K.A
Guards Skeleton Army Executioner The Log
Poison Executioner The Log Ice Golem Guards
P.E.K.K.A
Skeleton Army Guards Poison Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Ice Golem P.E.K.K.A
Poison Ice Golem Executioner The Log
Guards Skeleton Army P.E.K.K.A Ice Golem The Log
Guards Skeleton Army P.E.K.K.A Ice Golem The Log
P.E.K.K.A Guards Skeleton Army Executioner
Poison Executioner Ice Golem
Guards Skeleton Army P.E.K.K.A Ice Golem
P.E.K.K.A Skeleton Army
P.E.K.K.A Ice Golem Skeleton Army Poison The Log
P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Guards
Skeleton Army P.E.K.K.A Guards Poison The Log
Skeleton Army P.E.K.K.A Ice Golem Guards Executioner
Skeleton Army Executioner
Guards Skeleton Army Ice Golem Poison Executioner P.E.K.K.A The Log
Poison Executioner Ice Golem P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Guards The Log
Poison Executioner The Log
Poison The Log
Ice Golem Guards Poison The Log
Poison Executioner The Log
Poison Executioner Ice Golem
Poison Executioner The Log
Poison The Log Ice Golem Executioner
Poison The Log
Guards Poison
Poison The Log
Poison Executioner
Poison Ice Golem Executioner The Log
Poison
Ice Golem Poison The Log
Poison Executioner The Log
Poison Executioner The Log
Poison
Poison Executioner The Log
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Ice Golem Poison The Log Executioner
Poison The Log Executioner
Poison The Log
Poison The Log
Poison Ice Golem Executioner
Guards Poison
Poison The Log
Poison
P.E.K.K.A
Poison The Log
Guards Skeleton Army
Poison Executioner
The Log
Poison Executioner
The Log Ice Golem Poison Executioner
Poison
Executioner P.E.K.K.A
Guards Poison The Log
Poison Executioner
Poison Executioner The Log
P.E.K.K.A

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