My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Valkyrie Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Rascals Valkyrie Witch Electro Wizard
The Log
Rascals Witch
Earthquake
Witch
Arrows
Rascals Witch
Royal Delivery
Rascals Valkyrie Witch Electro Wizard
Fireball
Rascals Witch Electro Wizard
Poison
Rascals Witch Electro Wizard
Lightning
Ice Golem Valkyrie Witch Electro Wizard
Rocket
Rascals Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Valkyrie Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Tornado Fireball Valkyrie Electro Wizard Rascals Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Tornado Fireball Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Electro Wizard
Ice Golem
Witch Electro Wizard
Fireball
Tornado Giant Electro Wizard
Valkyrie
Giant Tornado Witch Electro Wizard
Giant
Fireball Valkyrie Tornado Witch Electro Wizard
Tornado
Fireball Valkyrie Giant Witch
Witch
Ice Golem Valkyrie Giant Tornado
Electro Wizard
Rascals Ice Golem Fireball Valkyrie Giant

Defense Synergies 1 13

Rascals
Tornado
Ice Golem
Fireball Tornado Witch Electro Wizard
Fireball
Tornado Ice Golem Valkyrie Electro Wizard
Valkyrie
Fireball Tornado Witch Electro Wizard
Giant
Tornado
Fireball Rascals Ice Golem Valkyrie Witch Electro Wizard
Witch
Ice Golem Valkyrie Tornado Electro Wizard
Electro Wizard
Ice Golem Fireball Valkyrie Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Valkyrie Electro Wizard
Rascals Valkyrie Witch Electro Wizard
Tornado Witch Rascals Valkyrie Electro Wizard
Witch Rascals Valkyrie Electro Wizard
Fireball Valkyrie Tornado
Fireball Tornado Rascals Valkyrie Electro Wizard
Tornado Electro Wizard Rascals Fireball Witch
Rascals Ice Golem Fireball Valkyrie Electro Wizard
Witch Rascals Tornado
Tornado Rascals Ice Golem Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Rascals Ice Golem Fireball Tornado
Rascals Fireball Tornado Witch Electro Wizard
Rascals Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Rascals Tornado Witch Electro Wizard
Rascals Electro Wizard
Tornado Rascals Fireball Electro Wizard
Rascals Fireball Valkyrie Tornado Witch Electro Wizard
Fireball Valkyrie Rascals Tornado Witch Electro Wizard
Valkyrie Tornado Witch Rascals Ice Golem Fireball Electro Wizard
Tornado Electro Wizard
Rascals Valkyrie Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Ice Golem Fireball Witch Electro Wizard
Fireball Electro Wizard Ice Golem Valkyrie
Rascals Ice Golem Valkyrie Witch Electro Wizard
Valkyrie Rascals Ice Golem Fireball Tornado Electro Wizard
Rascals Valkyrie Witch
Fireball Rascals Ice Golem Tornado Witch Electro Wizard
Rascals Ice Golem Fireball Valkyrie Witch Electro Wizard
Rascals Valkyrie
Electro Wizard Ice Golem Fireball Valkyrie Tornado Witch
Witch
Rascals Valkyrie Witch
Fireball Valkyrie Tornado Electro Wizard
Rascals Ice Golem Fireball Valkyrie Witch
Rascals Fireball Valkyrie Witch
Rascals Witch Electro Wizard Ice Golem Fireball Valkyrie Tornado
Valkyrie Rascals Ice Golem Fireball Witch Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Ice Golem Valkyrie
Fireball Tornado Electro Wizard
Fireball
Rascals Ice Golem Fireball Valkyrie
Fireball Valkyrie
Fireball Ice Golem Tornado Witch
Tornado Witch
Fireball Ice Golem Tornado
Fireball Tornado
Fireball Tornado Electro Wizard
Fireball Valkyrie Tornado Electro Wizard
Fireball Tornado
Ice Golem Fireball
Fireball
Ice Golem Fireball
Fireball Witch
Fireball
Fireball Tornado
Fireball Electro Wizard
Fireball Valkyrie Tornado Witch
Fireball
Fireball Tornado
Tornado
Fireball
Ice Golem Tornado Fireball Valkyrie Witch
Witch
Fireball Tornado Witch Electro Wizard
Fireball Tornado Witch
Fireball Tornado
Ice Golem Fireball Tornado Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Witch
Fireball Tornado Witch Electro Wizard
Fireball
Fireball Rascals Valkyrie Electro Wizard
Ice Golem Fireball
Fireball Tornado
Rascals Fireball Tornado Witch Electro Wizard
Fireball Tornado Witch Electro Wizard
Fireball Tornado Witch Electro Wizard
Fireball

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