My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Golem Princess Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Golem Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Golem Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill Princess
Zap
Goblin Drill Princess
Barbarian Barrel
Wizard Goblin Drill Princess Magic Archer
The Log
Goblin Drill Princess
Earthquake
Goblin Drill
Arrows
Goblin Drill Princess
Royal Delivery
Wizard Goblin Drill Princess Magic Archer
Fireball
Wizard Goblin Drill Princess Magic Archer
Poison
Wizard Goblin Drill Princess Magic Archer
Lightning
Ice Golem Wizard Magic Archer Monk
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Rocket Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Rocket Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Goblin Drill Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Princess Goblin Drill Magic Archer Wizard Monk Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Princess Goblin Drill Magic Archer

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Goblin Drill Magic Archer
Wizard
Golem
Rocket
Golem
Goblin Drill
Ice Golem Golem Princess
Golem
Wizard Rocket Goblin Drill Magic Archer
Princess
Goblin Drill
Magic Archer
Ice Golem Golem
Monk

Defense Synergies 0 5

Ice Golem
Wizard Princess Magic Archer
Wizard
Ice Golem
Rocket
Goblin Drill
Princess Magic Archer
Golem
Princess
Ice Golem Goblin Drill
Magic Archer
Ice Golem Goblin Drill
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Wizard Magic Archer
Goblin Drill Monk
Rocket Goblin Drill
Goblin Drill Monk
Rocket Princess Monk
Magic Archer
Rocket Wizard Princess Magic Archer
Rocket Ice Golem Magic Archer Monk
Goblin Drill Princess
Ice Golem
Ice Golem Wizard Goblin Drill Princess Magic Archer
Wizard Princess Magic Archer
Goblin Drill Wizard Rocket
Wizard Rocket Goblin Drill Princess Magic Archer
Goblin Drill
Rocket Monk Goblin Drill
Wizard Goblin Drill
Wizard Goblin Drill Magic Archer
Wizard Goblin Drill Ice Golem Princess Magic Archer
Goblin Drill
Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Ice Golem Wizard Rocket Magic Archer Monk
Ice Golem Rocket
Rocket Ice Golem Monk
Goblin Drill
Wizard Rocket Ice Golem Princess Magic Archer Monk
Rocket Ice Golem
Rocket Ice Golem Magic Archer Monk
Goblin Drill
Rocket Monk
Rocket Ice Golem Wizard
Wizard Princess Magic Archer
Ice Golem Rocket Goblin Drill Magic Archer Monk
Ice Golem Wizard Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Ice Golem Rocket Goblin Drill Monk
Monk Princess Magic Archer
Rocket Goblin Drill Magic Archer
Ice Golem Rocket
Wizard Rocket Magic Archer
Wizard Ice Golem Rocket Princess Magic Archer Monk
Wizard Princess Magic Archer
Ice Golem Wizard Princess Magic Archer
Monk Wizard
Rocket
Rocket Monk Wizard Princess Magic Archer
Monk Wizard Rocket Princess Magic Archer
Rocket Ice Golem Princess Magic Archer
Rocket Princess Magic Archer Monk
Princess Ice Golem Magic Archer
Rocket Wizard Goblin Drill Princess Magic Archer
Magic Archer Wizard Rocket Princess
Monk Rocket
Rocket
Rocket Wizard Princess Magic Archer Monk
Rocket Wizard Princess Magic Archer Monk
Rocket Magic Archer Monk
Rocket Wizard Princess
Rocket Monk
Rocket Goblin Drill Monk
Ice Golem Wizard Princess Magic Archer
Wizard Princess Magic Archer Monk
Wizard Princess Magic Archer Monk
Rocket Magic Archer
Ice Golem Wizard Princess Magic Archer
Rocket Wizard
Wizard Rocket Magic Archer
Rocket Princess Magic Archer Monk
Rocket Wizard Princess Magic Archer Monk
Rocket Princess Magic Archer
Rocket Wizard Princess Magic Archer Monk
Wizard Rocket Princess Magic Archer
Ice Golem Wizard Princess Magic Archer
Rocket Monk
Rocket Princess Magic Archer
Rocket Princess Magic Archer
Rocket Princess Magic Archer Monk
Wizard Rocket Monk

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