My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Inferno Tower
Barbarian Barrel
Ice Spirit Archers Goblin Gang Tesla Inferno Tower
The Log
Ice Spirit Archers Goblin Gang Mini P.E.K.K.A
Earthquake
Archers Goblin Gang Tesla Inferno Tower
Arrows
Ice Spirit Archers Goblin Gang
Royal Delivery
Ice Spirit Archers Goblin Gang Mini P.E.K.K.A
Fireball
Archers Goblin Gang Tesla Inferno Tower
Poison
Archers Goblin Gang Inferno Tower
Lightning
Tesla Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Inferno Tower Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Arrows Goblin Gang Tesla Mini P.E.K.K.A Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Arrows Goblin Gang

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Archers Mini P.E.K.K.A Golem
Archers
Ice Spirit Arrows Mini P.E.K.K.A Golem
Arrows
Golem Archers Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Golem
Tesla
Mini P.E.K.K.A
Ice Spirit Archers Arrows Goblin Gang Golem
Inferno Tower
Golem
Arrows Ice Spirit Archers Goblin Gang Mini P.E.K.K.A

Defense Synergies 5 12

Ice Spirit
Goblin Gang Mini P.E.K.K.A Inferno Tower Archers Tesla
Archers
Ice Spirit Goblin Gang Tesla Mini P.E.K.K.A Inferno Tower
Arrows
Tesla Mini P.E.K.K.A Inferno Tower
Goblin Gang
Ice Spirit Tesla Inferno Tower Archers Mini P.E.K.K.A
Tesla
Goblin Gang Ice Spirit Archers Arrows Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Ice Spirit Archers Arrows Goblin Gang Tesla
Inferno Tower
Ice Spirit Goblin Gang Archers Arrows Tesla
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Inferno Tower
Mini P.E.K.K.A Inferno Tower Ice Spirit Goblin Gang Tesla
Goblin Gang Tesla Mini P.E.K.K.A Inferno Tower Archers
Tesla Mini P.E.K.K.A Inferno Tower Goblin Gang
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Archers Tesla
Tesla Inferno Tower Ice Spirit Archers Arrows Goblin Gang
Arrows Tesla Inferno Tower
Tesla Mini P.E.K.K.A Inferno Tower Goblin Gang
Goblin Gang Ice Spirit Archers Tesla Mini P.E.K.K.A Inferno Tower
Archers Goblin Gang Arrows Tesla
Arrows Tesla Inferno Tower Archers Goblin Gang
Tesla Mini P.E.K.K.A Inferno Tower Ice Spirit Goblin Gang
Ice Spirit Arrows Goblin Gang Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Goblin Gang Tesla
Inferno Tower Ice Spirit Goblin Gang Tesla Mini P.E.K.K.A
Tesla Arrows Goblin Gang Mini P.E.K.K.A Inferno Tower
Ice Spirit Arrows Tesla Archers Goblin Gang
Arrows Ice Spirit Archers Tesla
Mini P.E.K.K.A Tesla Inferno Tower
Goblin Gang Archers Arrows Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers Tesla Inferno Tower
Archers Arrows Goblin Gang Tesla Mini P.E.K.K.A
Goblin Gang Ice Spirit Mini P.E.K.K.A Inferno Tower
Goblin Gang Mini P.E.K.K.A Tesla Inferno Tower
Inferno Tower Goblin Gang Tesla Mini P.E.K.K.A
Arrows Ice Spirit Archers Goblin Gang Tesla
Goblin Gang Mini P.E.K.K.A Archers Tesla Inferno Tower
Mini P.E.K.K.A Inferno Tower Tesla
Ice Spirit Mini P.E.K.K.A Inferno Tower
Inferno Tower Goblin Gang Tesla
Tesla Mini P.E.K.K.A Inferno Tower
Arrows
Mini P.E.K.K.A Goblin Gang Tesla Inferno Tower
Archers Tesla
Goblin Gang Tesla Inferno Tower Ice Spirit Archers Mini P.E.K.K.A
Arrows Archers Tesla Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Ice Spirit
Archers Arrows
Arrows Ice Spirit
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows
Archers Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows Ice Spirit
Arrows
Arrows
Arrows
Archers Arrows
Ice Spirit
Mini P.E.K.K.A
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Archers Goblin Gang
Archers Arrows
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows
Arrows
Ice Spirit Goblin Gang

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