My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Valkyrie Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Valkyrie P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Witch Princess
Zap
Archers Witch Princess
Barbarian Barrel
Ice Spirit Archers Knight Valkyrie Witch Princess
The Log
Ice Spirit Archers Witch Princess
Earthquake
Archers Witch
Arrows
Ice Spirit Archers Witch Princess
Royal Delivery
Ice Spirit Archers Knight Valkyrie Witch P.E.K.K.A Princess
Fireball
Archers Witch Princess
Poison
Archers Witch Princess
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Valkyrie P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Arrows Knight Princess Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Arrows Knight

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie P.E.K.K.A Archers Witch Princess
Archers
Knight Valkyrie Ice Spirit Arrows P.E.K.K.A
Arrows
P.E.K.K.A Archers Knight
Knight
Ice Spirit Archers Princess Arrows Witch
Valkyrie
Ice Spirit Archers Witch P.E.K.K.A
Witch
Ice Spirit Knight Valkyrie P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Archers Valkyrie Witch Princess
Princess
Knight Ice Spirit P.E.K.K.A

Defense Synergies 3 16

Ice Spirit
Archers Knight Valkyrie Witch P.E.K.K.A Princess
Archers
Knight Valkyrie Ice Spirit Witch P.E.K.K.A
Arrows
Knight Valkyrie P.E.K.K.A
Knight
Archers Princess Ice Spirit Arrows Witch
Valkyrie
Archers Ice Spirit Arrows Witch P.E.K.K.A Princess
Witch
Ice Spirit Archers Knight Valkyrie
P.E.K.K.A
Ice Spirit Archers Arrows Valkyrie Princess
Princess
Knight Ice Spirit Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
P.E.K.K.A Ice Spirit Knight Valkyrie Witch
Witch P.E.K.K.A Archers Knight Valkyrie
Witch P.E.K.K.A Knight Valkyrie
Arrows Valkyrie P.E.K.K.A Princess
Arrows Archers Valkyrie
Ice Spirit Archers Arrows Witch Princess
Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Princess
Knight Ice Spirit Archers Valkyrie
Archers Valkyrie Witch Arrows Knight Princess
Arrows Archers Witch Princess
P.E.K.K.A Ice Spirit Knight Valkyrie Witch
Valkyrie Ice Spirit Arrows Witch P.E.K.K.A Princess
P.E.K.K.A Knight
Ice Spirit P.E.K.K.A
Arrows Knight Valkyrie Witch P.E.K.K.A
Ice Spirit Arrows Archers Knight Valkyrie Witch
Arrows Valkyrie Witch Ice Spirit Archers Knight Princess
P.E.K.K.A
Valkyrie Archers Arrows Knight Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers Witch P.E.K.K.A
Archers Arrows Knight Valkyrie
P.E.K.K.A Ice Spirit Knight Valkyrie Witch
Valkyrie P.E.K.K.A Knight
P.E.K.K.A Knight Valkyrie Witch
Arrows Ice Spirit Archers Witch Princess
P.E.K.K.A Archers Knight Valkyrie Witch
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Ice Spirit Knight Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Knight Valkyrie Witch
Archers Valkyrie Witch Princess
Witch Ice Spirit Archers Knight Valkyrie P.E.K.K.A
Arrows Valkyrie Archers Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Valkyrie
Arrows Princess
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows Ice Spirit Witch Princess
Archers Arrows Witch Princess
Arrows Ice Spirit Princess
Arrows
Arrows Knight Valkyrie Princess
Archers Arrows Princess
Knight Princess
Arrows Princess
Princess Arrows
Arrows Witch Princess
Arrows Princess
Arrows
Archers Arrows Princess
Arrows Valkyrie Witch Princess
Arrows Princess
Arrows
Arrows Ice Spirit Valkyrie Witch Princess
Witch
Arrows Witch Princess
Arrows Witch Princess
Arrows
Archers Arrows Witch Princess
Ice Spirit Witch
Arrows
Ice Spirit Arrows Princess
P.E.K.K.A
Arrows Princess
Ice Spirit Archers Witch Princess
Archers Arrows Witch Princess
Arrows
Knight Valkyrie Princess
Arrows Princess
Arrows
P.E.K.K.A
Ice Spirit Witch Princess
Witch Princess
Witch Princess

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