My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Valkyrie Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Witch
Zap
Archers Mortar Witch
Barbarian Barrel
Ice Spirit Archers Mortar Valkyrie Wizard Witch Electro Wizard
The Log
Ice Spirit Archers Witch
Earthquake
Archers Mortar Witch
Arrows
Ice Spirit Archers Witch
Royal Delivery
Ice Spirit Archers Valkyrie Wizard Witch Electro Wizard
Fireball
Archers Mortar Wizard Witch Electro Wizard
Poison
Archers Mortar Wizard Witch Electro Wizard
Lightning
Mortar Valkyrie Wizard Witch Electro Wizard
Rocket
Mortar Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Arrows Mortar Valkyrie Electro Wizard Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Archers Arrows Mortar

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Archers Mortar Witch
Archers
Valkyrie Ice Spirit Arrows Mortar
Arrows
Archers Mortar
Mortar
Ice Spirit Archers Arrows
Valkyrie
Ice Spirit Archers Wizard Witch Electro Wizard
Wizard
Valkyrie
Witch
Ice Spirit Valkyrie
Electro Wizard
Valkyrie

Defense Synergies 1 19

Ice Spirit
Archers Mortar Valkyrie Wizard Witch Electro Wizard
Archers
Valkyrie Ice Spirit Mortar Witch Electro Wizard
Arrows
Mortar Valkyrie
Mortar
Ice Spirit Archers Arrows Valkyrie Wizard Electro Wizard
Valkyrie
Archers Ice Spirit Arrows Mortar Wizard Witch Electro Wizard
Wizard
Ice Spirit Mortar Valkyrie Electro Wizard
Witch
Ice Spirit Archers Valkyrie Electro Wizard
Electro Wizard
Ice Spirit Archers Mortar Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Wizard Electro Wizard
Ice Spirit Mortar Valkyrie Witch Electro Wizard
Mortar Witch Archers Valkyrie Electro Wizard
Witch Mortar Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Archers Valkyrie Electro Wizard
Electro Wizard Ice Spirit Archers Arrows Mortar Wizard Witch
Arrows Valkyrie Electro Wizard
Witch Mortar
Ice Spirit Archers Valkyrie Electro Wizard
Archers Valkyrie Witch Electro Wizard Arrows Wizard
Arrows Archers Wizard Witch Electro Wizard
Mortar Ice Spirit Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Ice Spirit Arrows Mortar Witch Electro Wizard
Mortar Electro Wizard
Ice Spirit Mortar Electro Wizard
Wizard Arrows Mortar Valkyrie Witch Electro Wizard
Ice Spirit Arrows Mortar Archers Valkyrie Wizard Witch Electro Wizard
Arrows Mortar Valkyrie Wizard Witch Ice Spirit Archers Electro Wizard
Mortar Electro Wizard
Valkyrie Wizard Archers Arrows Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch Electro Wizard
Electro Wizard Archers Arrows Mortar Valkyrie Wizard
Ice Spirit Valkyrie Witch Electro Wizard
Valkyrie Electro Wizard
Valkyrie Witch
Arrows Wizard Ice Spirit Archers Witch Electro Wizard
Archers Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Ice Spirit Mortar Valkyrie Witch
Witch
Valkyrie Witch
Arrows Valkyrie Electro Wizard
Valkyrie Wizard Witch
Wizard Archers Valkyrie Witch
Witch Electro Wizard Ice Spirit Archers Mortar Valkyrie
Arrows Valkyrie Archers Wizard Witch Electro Wizard
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie
Arrows Mortar Electro Wizard
Arrows
Arrows Valkyrie
Wizard Arrows Mortar Valkyrie
Arrows Wizard Ice Spirit Witch
Archers Arrows Mortar Wizard Witch
Arrows Ice Spirit Wizard
Arrows Mortar Wizard
Electro Wizard
Arrows Mortar Valkyrie Wizard Electro Wizard
Archers Arrows Wizard
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Wizard Witch
Arrows Mortar Wizard
Arrows Mortar
Archers Arrows Mortar Wizard Electro Wizard
Arrows Mortar Valkyrie Wizard Witch
Arrows Wizard
Arrows Mortar
Arrows Ice Spirit Mortar Valkyrie Wizard Witch
Witch
Arrows Mortar Wizard Witch Electro Wizard
Arrows Mortar Wizard Witch
Arrows Mortar
Archers Arrows Wizard Witch Electro Wizard
Electro Wizard Ice Spirit Wizard Witch
Arrows Mortar Wizard
Ice Spirit Arrows Electro Wizard
Arrows Wizard
Electro Wizard Ice Spirit Archers Witch
Archers Arrows Wizard Witch Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard
Arrows Mortar Wizard
Arrows
Ice Spirit Witch Electro Wizard
Witch Electro Wizard
Mortar Witch Electro Wizard

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