My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tombstone Bandit Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Bandit Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Curse Bandit
Giant Snowball
Archers Tombstone Goblin Curse
Zap
Archers Tombstone Goblin Curse Bandit
Barbarian Barrel
Ice Spirit Archers Tombstone Goblin Curse Bandit
The Log
Ice Spirit Archers Tombstone Goblin Curse Bandit
Earthquake
Archers Tombstone
Arrows
Ice Spirit Archers Tombstone Goblin Curse
Royal Delivery
Ice Spirit Archers Bandit Boss Bandit
Fireball
Archers Tombstone Bandit Boss Bandit
Poison
Archers Tombstone Goblin Curse Boss Bandit
Lightning
Tombstone Bandit Boss Bandit
Rocket
Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tombstone Goblin Curse Mega Knight Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Curse Archers Arrows Tombstone Bandit Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblin Curse Archers Arrows

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Archers Goblin Curse Bandit Mega Knight
Archers
Ice Spirit Arrows Bandit Mega Knight
Arrows
Goblin Curse Archers Bandit Mega Knight
Tombstone
Goblin Curse
Arrows Ice Spirit
Bandit
Ice Spirit Archers Arrows Mega Knight
Mega Knight
Ice Spirit Archers Arrows Bandit
Boss Bandit

Defense Synergies 1 10

Ice Spirit
Archers Tombstone Bandit Mega Knight
Archers
Ice Spirit Tombstone Bandit Mega Knight
Arrows
Mega Knight Tombstone Bandit
Tombstone
Ice Spirit Archers Arrows
Goblin Curse
Bandit
Ice Spirit Archers Arrows Mega Knight
Mega Knight
Arrows Ice Spirit Archers Bandit
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Ice Spirit Tombstone Goblin Curse Bandit Mega Knight
Mega Knight Archers Tombstone Goblin Curse Bandit
Tombstone Goblin Curse Bandit Mega Knight
Arrows Tombstone Mega Knight
Arrows Archers Bandit Mega Knight
Ice Spirit Archers Arrows Tombstone Goblin Curse
Arrows Bandit Mega Knight
Tombstone Goblin Curse
Ice Spirit Archers Bandit Mega Knight
Archers Goblin Curse Arrows Tombstone Bandit Mega Knight
Arrows Archers Goblin Curse
Tombstone Mega Knight Ice Spirit Goblin Curse Bandit
Mega Knight Ice Spirit Arrows Tombstone Goblin Curse
Tombstone Goblin Curse Bandit Mega Knight
Ice Spirit Goblin Curse Bandit Mega Knight
Mega Knight Arrows Tombstone
Ice Spirit Arrows Tombstone Mega Knight Archers Bandit
Arrows Ice Spirit Archers Tombstone Goblin Curse Bandit Mega Knight
Goblin Curse
Mega Knight Archers Arrows Goblin Curse Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Tombstone Bandit
Bandit Archers Arrows Mega Knight
Tombstone Bandit Mega Knight Ice Spirit
Mega Knight Bandit
Tombstone Goblin Curse Bandit Mega Knight
Arrows Ice Spirit Archers Goblin Curse
Archers Tombstone Bandit
Mega Knight Goblin Curse
Mega Knight Ice Spirit Tombstone Bandit
Tombstone Goblin Curse
Mega Knight Tombstone
Mega Knight Arrows
Mega Knight Tombstone Goblin Curse Bandit
Archers Goblin Curse Mega Knight
Tombstone Ice Spirit Archers
Arrows Mega Knight Archers Goblin Curse
Arrows Tombstone
Tombstone Mega Knight
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Goblin Curse Bandit
Arrows Bandit
Arrows
Arrows Goblin Curse Mega Knight
Arrows Ice Spirit Goblin Curse
Archers Arrows
Arrows Ice Spirit Goblin Curse
Arrows Bandit
Arrows Bandit
Archers Arrows Goblin Curse
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Archers Arrows Bandit Mega Knight
Arrows Goblin Curse Mega Knight
Mega Knight
Arrows
Arrows
Arrows Goblin Curse Ice Spirit Mega Knight
Arrows Bandit
Arrows Bandit Mega Knight
Arrows Goblin Curse Bandit
Archers Arrows Goblin Curse
Ice Spirit
Arrows Bandit Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows Goblin Curse
Ice Spirit Archers Tombstone Bandit
Archers Arrows Goblin Curse
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Ice Spirit
Bandit Mega Knight
Mega Knight

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