My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Musketeer Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Wall Breakers Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers
Giant Snowball
Archers Cannon Musketeer Wall Breakers
Zap
Archers Cannon Wall Breakers
Barbarian Barrel
Ice Spirit Archers Cannon Musketeer Wall Breakers
The Log
Ice Spirit Archers Cannon Mini P.E.K.K.A Musketeer Wall Breakers
Earthquake
Archers Cannon
Arrows
Ice Spirit Archers Wall Breakers
Royal Delivery
Ice Spirit Archers Mini P.E.K.K.A Musketeer Wall Breakers
Fireball
Archers Cannon Musketeer Wall Breakers
Poison
Archers Cannon Musketeer
Lightning
Cannon Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Wall Breakers Archers Cannon Mini P.E.K.K.A Musketeer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Wall Breakers Archers

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Archers Mini P.E.K.K.A Musketeer Wall Breakers
Archers
Ice Spirit Mini P.E.K.K.A Wall Breakers
Cannon
Mini P.E.K.K.A
Ice Spirit Archers Musketeer Mirror Electro Giant
Musketeer
Ice Spirit Mini P.E.K.K.A Mirror
Mirror
Electro Giant Mini P.E.K.K.A Musketeer Wall Breakers
Wall Breakers
Ice Spirit Archers Mirror
Electro Giant
Mirror Mini P.E.K.K.A

Defense Synergies 4 10

Ice Spirit
Mini P.E.K.K.A Musketeer Archers Cannon
Archers
Ice Spirit Cannon Mini P.E.K.K.A
Cannon
Musketeer Mirror Ice Spirit Archers Mini P.E.K.K.A Electro Giant
Mini P.E.K.K.A
Ice Spirit Archers Cannon Musketeer Mirror Electro Giant
Musketeer
Ice Spirit Cannon Mini P.E.K.K.A Mirror
Mirror
Cannon Mini P.E.K.K.A Musketeer
Wall Breakers
Electro Giant
Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer
Mini P.E.K.K.A Ice Spirit Cannon Musketeer
Cannon Mini P.E.K.K.A Archers Musketeer
Cannon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Archers Cannon Musketeer
Musketeer Ice Spirit Archers Cannon
Cannon Musketeer Electro Giant
Cannon Mini P.E.K.K.A Musketeer
Ice Spirit Archers Cannon Mini P.E.K.K.A Musketeer
Archers Cannon Musketeer Electro Giant
Musketeer Archers
Cannon Mini P.E.K.K.A Ice Spirit Musketeer
Ice Spirit Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Ice Spirit Cannon Mini P.E.K.K.A Electro Giant
Cannon Mini P.E.K.K.A Musketeer
Ice Spirit Cannon Archers Musketeer
Ice Spirit Archers Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer
Archers Cannon Mini P.E.K.K.A Musketeer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Electro Giant
Archers Mini P.E.K.K.A Musketeer
Ice Spirit Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer
Cannon Mini P.E.K.K.A Musketeer
Electro Giant Ice Spirit Archers Musketeer
Mini P.E.K.K.A Archers Musketeer
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Cannon Musketeer
Mini P.E.K.K.A Musketeer
Electro Giant
Mini P.E.K.K.A Cannon
Archers Cannon Musketeer Electro Giant
Electro Giant Ice Spirit Archers Mini P.E.K.K.A Musketeer
Archers Cannon Mini P.E.K.K.A Musketeer Electro Giant
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Musketeer
Electro Giant Ice Spirit Musketeer
Archers Musketeer
Ice Spirit
Mini P.E.K.K.A Musketeer
Musketeer
Archers Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Musketeer
Electro Giant
Musketeer
Musketeer
Musketeer
Electro Giant Ice Spirit
Musketeer
Musketeer
Musketeer
Archers Musketeer Electro Giant
Ice Spirit Musketeer Electro Giant
Mini P.E.K.K.A
Musketeer
Ice Spirit
Ice Spirit Archers Musketeer
Archers Musketeer
Mini P.E.K.K.A Musketeer
Musketeer
Electro Giant
Musketeer
Electro Giant Ice Spirit Musketeer
Musketeer
Musketeer Electro Giant

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