My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Firecracker Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Curse Clone Goblin Drill
Giant Snowball
Archers Goblin Curse Clone Goblin Drill
Zap
Archers Firecracker Goblin Curse Clone Goblin Drill
Barbarian Barrel
Ice Spirit Archers Firecracker Goblin Curse Clone Goblin Drill
The Log
Ice Spirit Archers Firecracker Suspicious Bush Goblin Curse Clone Goblin Drill
Earthquake
Archers Firecracker Clone Goblin Drill
Arrows
Ice Spirit Archers Firecracker Suspicious Bush Goblin Curse Clone Goblin Drill
Royal Delivery
Ice Spirit Archers Firecracker Clone Goblin Drill
Fireball
Archers Firecracker Suspicious Bush Clone Goblin Drill
Poison
Archers Firecracker Suspicious Bush Goblin Curse Clone Goblin Drill
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Suspicious Bush Goblin Curse Rage Clone Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Suspicious Bush Goblin Curse Rage Archers Firecracker Clone Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Suspicious Bush Goblin Curse Rage

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Archers Firecracker Goblin Curse Goblin Drill
Archers
Ice Spirit
Firecracker
Ice Spirit Goblin Drill
Suspicious Bush
Goblin Curse
Ice Spirit
Rage
Clone
Goblin Drill
Ice Spirit Firecracker

Defense Synergies 0 5

Ice Spirit
Archers Firecracker Goblin Drill
Archers
Ice Spirit Firecracker Goblin Drill
Firecracker
Ice Spirit Archers
Suspicious Bush
Goblin Curse
Rage
Clone
Goblin Drill
Ice Spirit Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Ice Spirit Firecracker Goblin Curse Goblin Drill
Archers Goblin Curse Goblin Drill
Firecracker Goblin Curse Goblin Drill
Firecracker
Archers Firecracker
Ice Spirit Archers Firecracker Goblin Curse
Goblin Curse Goblin Drill
Ice Spirit Archers Firecracker
Archers Goblin Curse Firecracker Goblin Drill
Archers Firecracker Goblin Curse
Goblin Drill Ice Spirit Goblin Curse
Ice Spirit Firecracker Goblin Curse Goblin Drill
Goblin Curse Goblin Drill
Ice Spirit Goblin Curse Goblin Drill
Firecracker Goblin Drill
Ice Spirit Archers Firecracker Goblin Drill
Goblin Drill Ice Spirit Archers Firecracker Goblin Curse
Goblin Curse Goblin Drill
Archers Firecracker Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers
Archers Firecracker
Ice Spirit
Goblin Curse Goblin Drill
Firecracker Ice Spirit Archers Goblin Curse
Archers
Goblin Curse
Ice Spirit Firecracker
Goblin Curse Goblin Drill
Goblin Curse
Archers Firecracker Goblin Curse
Ice Spirit Archers Firecracker Goblin Drill
Archers Firecracker Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill
Firecracker Goblin Curse
Goblin Drill
Firecracker
Firecracker Goblin Curse
Firecracker Ice Spirit Goblin Curse
Archers Firecracker
Ice Spirit Firecracker Goblin Curse
Firecracker
Firecracker
Archers Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker
Firecracker Goblin Drill
Firecracker
Archers Firecracker
Firecracker Goblin Curse
Goblin Drill
Firecracker Goblin Curse Ice Spirit
Firecracker
Firecracker Goblin Curse
Archers Firecracker Goblin Curse
Ice Spirit Firecracker
Ice Spirit Firecracker
Firecracker Goblin Curse
Ice Spirit Archers
Archers Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker
Firecracker

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