My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Firecracker Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon
Giant Snowball
Archers Goblin Gang Balloon Lumberjack
Zap
Archers Goblin Gang Firecracker Balloon
Barbarian Barrel
Ice Spirit Archers Goblin Gang Firecracker Lumberjack
The Log
Ice Spirit Archers Goblin Gang Firecracker Lumberjack
Earthquake
Archers Goblin Gang Firecracker
Arrows
Ice Spirit Archers Goblin Gang Firecracker
Royal Delivery
Ice Spirit Archers Goblin Gang Firecracker Balloon Lumberjack
Fireball
Archers Goblin Gang Firecracker Balloon Lumberjack
Poison
Archers Goblin Gang Firecracker Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Goblin Gang Firecracker Fireball Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Archers Firecracker Lumberjack
Archers
Ice Spirit Balloon Lumberjack
Goblin Gang
Firecracker Balloon
Firecracker
Ice Spirit Goblin Gang Balloon Lumberjack
Fireball
The Log
Balloon
Ice Spirit Lumberjack Archers Goblin Gang Firecracker The Log
The Log
Fireball Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Archers Firecracker The Log

Defense Synergies 3 15

Ice Spirit
Goblin Gang Archers Firecracker Fireball The Log Lumberjack
Archers
Ice Spirit Goblin Gang Firecracker The Log Lumberjack
Goblin Gang
Ice Spirit Archers Firecracker The Log Lumberjack
Firecracker
The Log Ice Spirit Archers Goblin Gang Lumberjack
Fireball
The Log Ice Spirit Lumberjack
Balloon
The Log
Firecracker Fireball Ice Spirit Archers Goblin Gang Lumberjack
Lumberjack
Ice Spirit Archers Goblin Gang Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Lumberjack Ice Spirit Goblin Gang Firecracker The Log
Goblin Gang Lumberjack Archers
Lumberjack Goblin Gang Firecracker
Firecracker Fireball The Log Lumberjack
Goblin Gang Fireball The Log Archers Firecracker Lumberjack
Ice Spirit Archers Goblin Gang Firecracker Fireball
Fireball The Log
Goblin Gang Lumberjack
Goblin Gang Ice Spirit Archers Firecracker Lumberjack
Archers Goblin Gang Firecracker Fireball The Log Lumberjack
Archers Goblin Gang Firecracker Fireball
Lumberjack Ice Spirit Goblin Gang Fireball The Log
Fireball Ice Spirit Goblin Gang Firecracker The Log Lumberjack
Goblin Gang Lumberjack
Ice Spirit Goblin Gang Fireball The Log Lumberjack
Goblin Gang Firecracker Fireball Lumberjack
Ice Spirit Fireball Archers Goblin Gang Firecracker The Log Lumberjack
The Log Ice Spirit Archers Firecracker Fireball Lumberjack
Lumberjack
Goblin Gang Archers Firecracker Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Archers Fireball
Fireball Archers Goblin Gang Firecracker The Log Lumberjack
Goblin Gang Lumberjack Ice Spirit The Log
Goblin Gang Lumberjack Fireball The Log
Goblin Gang Lumberjack
Firecracker Fireball Ice Spirit Archers Goblin Gang
Goblin Gang Archers Fireball Lumberjack
Lumberjack
Ice Spirit Firecracker Fireball The Log
Goblin Gang
Lumberjack
Fireball The Log
Goblin Gang Fireball Lumberjack
Archers Firecracker Fireball
Goblin Gang Ice Spirit Archers Firecracker Fireball The Log Lumberjack
Archers Firecracker Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Spirit
Archers Firecracker The Log
Fireball The Log Ice Spirit Firecracker
Fireball The Log Firecracker
Goblin Gang Fireball Lumberjack
Firecracker Fireball The Log
Fireball Archers Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Archers Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Ice Spirit Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Archers Firecracker Fireball
Ice Spirit Firecracker Fireball
Fireball
Fireball The Log
Ice Spirit Firecracker Fireball
Firecracker Fireball The Log
Ice Spirit Archers Goblin Gang Fireball
Fireball Archers Firecracker
The Log Fireball
Fireball Goblin Gang Firecracker Lumberjack
The Log Firecracker Fireball
Fireball
Firecracker
Ice Spirit Goblin Gang Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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