My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla Hunter Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Skeleton
Giant Snowball
Archers Goblin Gang Little Prince
Zap
Archers Goblin Gang Little Prince
Barbarian Barrel
Ice Spirit Archers Goblin Gang Tesla Hunter Giant Skeleton Little Prince
The Log
Ice Spirit Archers Goblin Gang Hunter Giant Skeleton Little Prince
Earthquake
Archers Goblin Gang Tesla
Arrows
Ice Spirit Archers Goblin Gang Little Prince
Royal Delivery
Ice Spirit Archers Goblin Gang Hunter Giant Skeleton Little Prince
Fireball
Archers Goblin Gang Tesla Hunter Little Prince
Poison
Archers Goblin Gang Hunter Little Prince
Lightning
Tesla Hunter Little Prince
Rocket
Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Goblin Gang Little Prince Tesla Hunter Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Goblin Gang Little Prince

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Archers Hunter Giant Skeleton
Archers
Ice Spirit Giant Skeleton
Goblin Gang
Giant Skeleton
Tesla
Rocket
Hunter
Ice Spirit Giant Skeleton
Giant Skeleton
Ice Spirit Archers Goblin Gang Hunter
Little Prince

Defense Synergies 2 13

Ice Spirit
Goblin Gang Archers Tesla Rocket Hunter Giant Skeleton Little Prince
Archers
Ice Spirit Goblin Gang Tesla Giant Skeleton
Goblin Gang
Ice Spirit Tesla Archers Giant Skeleton
Tesla
Goblin Gang Ice Spirit Archers Little Prince
Rocket
Ice Spirit
Hunter
Ice Spirit Giant Skeleton
Giant Skeleton
Ice Spirit Archers Goblin Gang Hunter Little Prince
Little Prince
Ice Spirit Tesla Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla
Hunter Ice Spirit Goblin Gang Tesla
Goblin Gang Tesla Rocket Hunter Archers Giant Skeleton
Tesla Hunter Goblin Gang
Rocket Giant Skeleton
Goblin Gang Archers Tesla Hunter
Tesla Rocket Hunter Ice Spirit Archers Goblin Gang Little Prince
Rocket Tesla Giant Skeleton
Tesla Hunter Goblin Gang
Goblin Gang Ice Spirit Archers Tesla Hunter Giant Skeleton Little Prince
Archers Goblin Gang Tesla Hunter Giant Skeleton
Tesla Hunter Archers Goblin Gang
Tesla Hunter Ice Spirit Goblin Gang Rocket Giant Skeleton
Rocket Ice Spirit Goblin Gang Tesla Hunter
Goblin Gang Tesla Hunter
Rocket Ice Spirit Goblin Gang Tesla Hunter
Tesla Goblin Gang Hunter
Ice Spirit Tesla Archers Goblin Gang Hunter Little Prince
Hunter Ice Spirit Archers Tesla Giant Skeleton Little Prince
Tesla Hunter
Goblin Gang Archers Tesla Hunter Giant Skeleton Little Prince
Tesla Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Tesla Giant Skeleton
Archers Goblin Gang Tesla Rocket Hunter
Goblin Gang Giant Skeleton Ice Spirit Rocket Hunter
Goblin Gang Rocket Hunter Giant Skeleton Tesla
Giant Skeleton Goblin Gang Tesla Hunter
Rocket Ice Spirit Archers Goblin Gang Tesla Hunter
Goblin Gang Rocket Archers Tesla Hunter Giant Skeleton
Giant Skeleton Tesla Hunter
Rocket Giant Skeleton Ice Spirit
Goblin Gang Tesla
Tesla Hunter Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Goblin Gang Tesla Hunter
Archers Tesla
Goblin Gang Tesla Ice Spirit Archers Rocket Hunter Giant Skeleton Little Prince
Archers Tesla Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket
Ice Spirit Rocket Hunter
Archers
Ice Spirit Hunter
Rocket Goblin Gang
Rocket
Archers Rocket
Rocket Hunter
Rocket
Rocket Hunter
Rocket
Rocket
Rocket
Rocket Archers Hunter
Rocket Little Prince
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Ice Spirit Hunter Little Prince
Hunter
Rocket
Archers Hunter Little Prince
Rocket Ice Spirit
Rocket Hunter
Rocket Ice Spirit
Giant Skeleton
Rocket
Ice Spirit Archers Goblin Gang Rocket
Rocket Archers Hunter
Goblin Gang Rocket Hunter
Rocket Giant Skeleton
Ice Spirit Goblin Gang Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton Little Prince
Rocket

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