My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Dark Prince Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Dark Prince
Giant Snowball
Archers Hog Rider
Zap
Archers Dark Prince
Barbarian Barrel
Ice Spirit Archers Knight Dark Prince
The Log
Ice Spirit Archers Hog Rider Dark Prince
Earthquake
Archers Hog Rider
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Knight Hog Rider Dark Prince
Fireball
Archers Hog Rider
Poison
Archers
Lightning
Knight Dark Prince Monk
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Knight Earthquake Hog Rider Dark Prince Monk Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Knight Earthquake

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Archers Dark Prince
Archers
Knight Ice Spirit Hog Rider Dark Prince
Knight
Ice Spirit Archers Hog Rider Earthquake
Earthquake
Hog Rider Knight Dark Prince
Hog Rider
Ice Spirit Knight Earthquake Lightning Archers Dark Prince
Dark Prince
Ice Spirit Archers Earthquake Hog Rider Lightning
Lightning
Hog Rider Dark Prince
Monk

Defense Synergies 1 6

Ice Spirit
Archers Knight Earthquake Dark Prince
Archers
Knight Ice Spirit Dark Prince
Knight
Archers Ice Spirit Earthquake
Earthquake
Ice Spirit Knight
Hog Rider
Dark Prince
Ice Spirit Archers
Lightning
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Knight
Ice Spirit Knight Dark Prince Monk
Archers Knight Dark Prince Lightning
Knight Dark Prince Monk
Lightning Earthquake Dark Prince Monk
Archers Earthquake Dark Prince
Lightning Ice Spirit Archers
Earthquake Lightning Monk
Knight Ice Spirit Archers Dark Prince
Archers Knight Earthquake Dark Prince
Archers
Ice Spirit Knight Earthquake Dark Prince Lightning
Ice Spirit Earthquake Dark Prince
Knight
Monk Ice Spirit Lightning
Knight Dark Prince
Ice Spirit Archers Knight Dark Prince
Earthquake Ice Spirit Archers Knight Dark Prince
Dark Prince Archers Knight Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Dark Prince
Archers Knight Lightning Monk
Ice Spirit Knight Dark Prince Lightning
Dark Prince Lightning Knight Monk
Knight Dark Prince
Ice Spirit Archers Monk
Dark Prince Archers Knight Lightning
Knight Dark Prince
Lightning Ice Spirit Knight Dark Prince Monk
Knight Dark Prince
Lightning Monk Dark Prince
Dark Prince Lightning Knight
Archers
Ice Spirit Archers Knight Dark Prince Lightning Monk
Archers Earthquake Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Knight Monk
Monk
Earthquake Lightning
Earthquake Lightning Knight Dark Prince
Earthquake Dark Prince
Ice Spirit Monk
Archers Earthquake
Earthquake Ice Spirit Lightning
Monk Lightning
Lightning
Lightning Monk Knight Earthquake Dark Prince
Lightning Monk Archers
Earthquake Lightning Knight
Earthquake Lightning Monk
Earthquake Lightning
Earthquake Lightning
Earthquake Lightning
Lightning Monk Earthquake
Lightning
Lightning Archers Earthquake Dark Prince Monk
Lightning Earthquake Monk
Lightning Earthquake Monk
Lightning
Lightning Monk
Earthquake Lightning Monk
Earthquake Ice Spirit Dark Prince
Earthquake Lightning Monk
Lightning Monk
Lightning
Lightning Archers
Lightning Ice Spirit
Lightning
Lightning Earthquake
Lightning Ice Spirit Monk
Earthquake Lightning Monk
Earthquake Lightning Ice Spirit Archers Dark Prince
Lightning Archers Monk
Lightning Knight Dark Prince
Earthquake Lightning
Lightning Monk
Dark Prince
Ice Spirit Lightning
Lightning
Lightning Dark Prince Monk
Lightning Monk

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