My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Ice Spirit Archers Knight Tesla Electro Wizard
The Log
Ice Spirit Archers Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Knight Hog Rider Electro Wizard
Fireball
Archers Tesla Hog Rider Electro Wizard
Poison
Archers Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Knight Earthquake Tesla Fireball Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Knight Earthquake

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Archers
Archers
Knight Ice Spirit Hog Rider
Knight
Ice Spirit Archers Hog Rider Earthquake Fireball Electro Wizard
Tesla
Earthquake
Hog Rider Knight Fireball
Fireball
Hog Rider Knight Earthquake Electro Wizard
Hog Rider
Ice Spirit Knight Earthquake Fireball Archers Electro Wizard
Electro Wizard
Knight Fireball Hog Rider

Defense Synergies 3 15

Ice Spirit
Archers Knight Tesla Earthquake Fireball Electro Wizard
Archers
Knight Ice Spirit Tesla Electro Wizard
Knight
Archers Tesla Electro Wizard Ice Spirit Earthquake Fireball
Tesla
Knight Ice Spirit Archers Earthquake Fireball Electro Wizard
Earthquake
Ice Spirit Knight Tesla Fireball
Fireball
Ice Spirit Knight Tesla Earthquake Electro Wizard
Hog Rider
Electro Wizard
Knight Ice Spirit Archers Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla Fireball Electro Wizard
Ice Spirit Knight Tesla Electro Wizard
Tesla Archers Knight Electro Wizard
Tesla Knight Electro Wizard
Earthquake Fireball
Fireball Archers Tesla Earthquake Electro Wizard
Tesla Electro Wizard Ice Spirit Archers Fireball
Earthquake Tesla Fireball Electro Wizard
Tesla
Knight Ice Spirit Archers Tesla Electro Wizard
Archers Electro Wizard Knight Tesla Earthquake Fireball
Tesla Archers Fireball Electro Wizard
Tesla Ice Spirit Knight Earthquake Fireball Electro Wizard
Fireball Ice Spirit Tesla Earthquake Electro Wizard
Knight Tesla Electro Wizard
Ice Spirit Tesla Fireball Electro Wizard
Tesla Knight Fireball Electro Wizard
Ice Spirit Tesla Fireball Archers Knight Electro Wizard
Earthquake Ice Spirit Archers Knight Tesla Fireball Electro Wizard
Tesla Electro Wizard
Archers Knight Tesla Earthquake Fireball Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Fireball Electro Wizard
Fireball Electro Wizard Archers Knight Tesla
Ice Spirit Knight Electro Wizard
Knight Tesla Fireball Electro Wizard
Knight Tesla
Fireball Ice Spirit Archers Tesla Electro Wizard
Archers Knight Tesla Fireball Electro Wizard
Knight Tesla
Electro Wizard Ice Spirit Knight Fireball
Tesla
Knight Tesla
Fireball Electro Wizard
Knight Tesla Fireball
Archers Tesla Fireball
Tesla Electro Wizard Ice Spirit Archers Knight Fireball
Archers Tesla Earthquake Fireball Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Knight
Fireball Electro Wizard
Earthquake Fireball
Earthquake Knight Fireball
Fireball Earthquake
Fireball Ice Spirit
Archers Earthquake
Earthquake Fireball Ice Spirit
Fireball
Fireball Electro Wizard
Knight Earthquake Fireball Electro Wizard
Fireball Archers
Earthquake Knight Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Archers Earthquake Fireball Electro Wizard
Earthquake Fireball
Earthquake Fireball
Fireball
Earthquake Fireball
Earthquake Ice Spirit Fireball
Fireball Earthquake Electro Wizard
Fireball
Fireball
Archers Fireball Electro Wizard
Electro Wizard Ice Spirit Fireball
Fireball
Earthquake Fireball
Ice Spirit Fireball Electro Wizard
Earthquake Fireball
Earthquake Electro Wizard Ice Spirit Archers Fireball
Fireball Archers Electro Wizard
Fireball
Fireball Knight Electro Wizard
Earthquake Fireball
Fireball
Ice Spirit Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard
Fireball

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