My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Skeleton Army
Zap
Archers Skeleton Army X-Bow
Barbarian Barrel
Ice Spirit Archers Knight Tesla Skeleton Army X-Bow
The Log
Ice Spirit Archers Skeleton Army X-Bow
Earthquake
Archers Tesla Skeleton Army X-Bow
Arrows
Ice Spirit Archers Skeleton Army
Royal Delivery
Ice Spirit Archers Knight Skeleton Army
Fireball
Archers Tesla Skeleton Army X-Bow
Poison
Archers Skeleton Army X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Knight Skeleton Army Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Archers X-Bow
Archers
Knight Ice Spirit X-Bow
Knight
Ice Spirit Archers X-Bow Fireball The Log
Tesla
Fireball
X-Bow Knight The Log
Skeleton Army
X-Bow
X-Bow
Knight Fireball The Log Ice Spirit Archers Skeleton Army
The Log
X-Bow Knight Fireball

Defense Synergies 9 17

Ice Spirit
X-Bow Archers Knight Tesla Fireball Skeleton Army The Log
Archers
Knight Ice Spirit Tesla Skeleton Army X-Bow The Log
Knight
Archers Tesla X-Bow Ice Spirit Fireball Skeleton Army The Log
Tesla
Knight X-Bow The Log Ice Spirit Archers Fireball Skeleton Army
Fireball
X-Bow The Log Ice Spirit Knight Tesla
Skeleton Army
Ice Spirit Archers Knight Tesla X-Bow The Log
X-Bow
Ice Spirit Knight Tesla Fireball The Log Archers Skeleton Army
The Log
Tesla Fireball X-Bow Ice Spirit Archers Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball X-Bow The Log
Skeleton Army Ice Spirit Knight Tesla X-Bow The Log
Tesla Skeleton Army Archers Knight
Tesla Skeleton Army Knight
Fireball Skeleton Army X-Bow The Log
Fireball Skeleton Army The Log Archers Tesla X-Bow
Tesla Ice Spirit Archers Fireball X-Bow
Tesla Fireball X-Bow The Log
Tesla Skeleton Army X-Bow
Knight Skeleton Army Ice Spirit Archers Tesla
Archers Skeleton Army Knight Tesla Fireball X-Bow The Log
Tesla Archers Fireball
Tesla Skeleton Army Ice Spirit Knight Fireball X-Bow The Log
Fireball Skeleton Army Ice Spirit Tesla X-Bow The Log
Skeleton Army Knight Tesla X-Bow
Skeleton Army Ice Spirit Tesla Fireball X-Bow The Log
Tesla Knight Fireball Skeleton Army X-Bow
Ice Spirit Tesla Fireball Archers Knight Skeleton Army X-Bow The Log
The Log Ice Spirit Archers Knight Tesla Fireball
Tesla
Skeleton Army Archers Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers Tesla Fireball X-Bow
Fireball Archers Knight Tesla X-Bow The Log
Skeleton Army Ice Spirit Knight The Log
Skeleton Army Knight Tesla Fireball X-Bow The Log
Knight Tesla Skeleton Army
Fireball Ice Spirit Archers Tesla
Skeleton Army Archers Knight Tesla Fireball
Knight Tesla Skeleton Army
Ice Spirit Knight Fireball Skeleton Army X-Bow The Log
Tesla Skeleton Army
Knight Tesla
Skeleton Army Fireball The Log
Skeleton Army Knight Tesla Fireball
Archers Tesla Fireball Skeleton Army
Tesla Skeleton Army Ice Spirit Archers Knight Fireball X-Bow The Log
Archers Tesla Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Knight Fireball The Log
Fireball The Log
Fireball Ice Spirit
Archers The Log
Fireball X-Bow The Log Ice Spirit
Fireball The Log X-Bow
Fireball X-Bow
Knight Fireball X-Bow The Log
Fireball Archers
Knight Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Archers Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Ice Spirit Fireball
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Archers Fireball X-Bow
Ice Spirit Fireball
Fireball
Fireball X-Bow The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Archers Fireball Skeleton Army X-Bow
Fireball Archers
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Ice Spirit Fireball The Log
Fireball
Fireball X-Bow The Log
Fireball

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