My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Prince Lava Hound Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mortar Mini P.E.K.K.A Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Prince Lava Hound
Giant Snowball
Archers Goblin Gang Lava Hound
Zap
Archers Goblin Gang Mortar Prince Lava Hound
Barbarian Barrel
Ice Spirit Archers Goblin Gang Mortar
The Log
Ice Spirit Archers Goblin Gang Mini P.E.K.K.A Prince
Earthquake
Archers Goblin Gang Mortar
Arrows
Ice Spirit Archers Goblin Gang Lava Hound
Royal Delivery
Ice Spirit Archers Goblin Gang Mini P.E.K.K.A Prince Lava Hound
Fireball
Archers Goblin Gang Mortar Lava Hound
Poison
Archers Goblin Gang Mortar Lava Hound
Lightning
Mortar Mini P.E.K.K.A Prince Goblinstein
Rocket
Mortar Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Goblin Gang Mortar Mini P.E.K.K.A Prince Goblinstein Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Archers Goblin Gang Mortar

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Archers Mortar Mini P.E.K.K.A Prince
Archers
Ice Spirit Mortar Mini P.E.K.K.A Prince Lava Hound
Goblin Gang
Mortar Mini P.E.K.K.A Prince Lava Hound
Mortar
Ice Spirit Archers Goblin Gang
Mini P.E.K.K.A
Ice Spirit Archers Goblin Gang
Prince
Ice Spirit Archers Goblin Gang
Lava Hound
Archers Goblin Gang
Goblinstein

Defense Synergies 2 9

Ice Spirit
Goblin Gang Mini P.E.K.K.A Archers Mortar Prince
Archers
Ice Spirit Goblin Gang Mortar Mini P.E.K.K.A
Goblin Gang
Ice Spirit Archers Mortar Mini P.E.K.K.A Prince
Mortar
Ice Spirit Archers Goblin Gang
Mini P.E.K.K.A
Ice Spirit Archers Goblin Gang
Prince
Ice Spirit Goblin Gang
Lava Hound
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Mini P.E.K.K.A Ice Spirit Goblin Gang Mortar Prince
Goblin Gang Mortar Mini P.E.K.K.A Prince Archers
Mini P.E.K.K.A Prince Goblin Gang Mortar
Mini P.E.K.K.A Prince
Goblin Gang Archers
Ice Spirit Archers Goblin Gang Mortar
Mini P.E.K.K.A Goblin Gang Mortar Prince
Goblin Gang Ice Spirit Archers Mini P.E.K.K.A Prince
Archers Goblin Gang
Archers Goblin Gang
Mortar Mini P.E.K.K.A Prince Ice Spirit Goblin Gang
Ice Spirit Goblin Gang Mortar Mini P.E.K.K.A Prince
Mini P.E.K.K.A Goblin Gang Mortar Prince
Ice Spirit Goblin Gang Mortar Mini P.E.K.K.A Prince
Goblin Gang Mortar Mini P.E.K.K.A Prince
Ice Spirit Mortar Archers Goblin Gang Prince
Mortar Ice Spirit Archers
Mini P.E.K.K.A Mortar Prince
Goblin Gang Archers Mini P.E.K.K.A Prince
Mortar Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers Prince
Archers Goblin Gang Mortar Mini P.E.K.K.A Prince
Goblin Gang Ice Spirit Mini P.E.K.K.A Prince
Goblin Gang Mini P.E.K.K.A Prince
Goblin Gang Mini P.E.K.K.A Prince
Ice Spirit Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Prince Archers
Mini P.E.K.K.A Prince
Ice Spirit Mortar Mini P.E.K.K.A Prince
Goblin Gang
Mini P.E.K.K.A Prince
Prince
Mini P.E.K.K.A Prince Goblin Gang
Archers
Goblin Gang Ice Spirit Archers Mortar Mini P.E.K.K.A Prince
Archers Mini P.E.K.K.A
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar
Prince
Mortar
Ice Spirit
Archers Mortar
Ice Spirit
Mortar
Goblin Gang Mini P.E.K.K.A Prince
Mortar Prince
Archers
Mortar
Mortar
Mortar Prince
Mortar
Mortar
Mortar
Mini P.E.K.K.A
Archers Mortar Mini P.E.K.K.A Prince
Mortar
Prince
Prince
Mortar
Ice Spirit Mortar
Mortar
Mortar Prince
Mortar
Archers
Ice Spirit
Mini P.E.K.K.A
Mortar
Ice Spirit
Prince
Ice Spirit Archers Goblin Gang Prince
Archers
Goblin Gang Mini P.E.K.K.A Prince
Mortar
Prince
Ice Spirit Goblin Gang
Mortar Prince
Prince
Mortar

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