My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Royal Recruits Tombstone Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Skeleton Army
Giant Snowball
Archers Royal Recruits Tombstone Skeleton Army
Zap
Archers Tombstone Skeleton Army
Barbarian Barrel
Ice Spirit Archers Royal Recruits Tombstone Skeleton Army
The Log
Ice Spirit Archers Royal Recruits Tombstone Skeleton Army
Earthquake
Archers Tombstone Skeleton Army
Arrows
Ice Spirit Archers Royal Recruits Tombstone Skeleton Army
Royal Delivery
Ice Spirit Archers Royal Recruits Skeleton Army
Fireball
Archers Tombstone Skeleton Army
Poison
Archers Royal Recruits Tombstone Skeleton Army
Lightning
Tombstone Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Tombstone Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Archers Tombstone Skeleton Army Tornado Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Ice Spirit Archers Tombstone

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Archers Royal Recruits
Archers
Ice Spirit Royal Recruits
Royal Recruits
Ice Spirit Archers
Tombstone
Mirror
Skeleton Army Tornado
Skeleton Army
Mirror
Tornado
Mirror
Archer Queen

Defense Synergies 2 17

Ice Spirit
Archers Royal Recruits Tombstone Skeleton Army Tornado Archer Queen
Archers
Ice Spirit Royal Recruits Tombstone Skeleton Army Tornado Archer Queen
Royal Recruits
Ice Spirit Archers Tombstone Skeleton Army Tornado
Tombstone
Ice Spirit Archers Royal Recruits Mirror Archer Queen
Mirror
Skeleton Army Tornado Tombstone
Skeleton Army
Mirror Ice Spirit Archers Royal Recruits Archer Queen
Tornado
Mirror Ice Spirit Archers Royal Recruits
Archer Queen
Ice Spirit Archers Tombstone Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Tombstone
Skeleton Army Ice Spirit Royal Recruits Tombstone
Skeleton Army Tornado Archers Royal Recruits Tombstone
Royal Recruits Skeleton Army Tombstone
Royal Recruits Tombstone Skeleton Army Tornado
Skeleton Army Tornado Archers
Tornado Ice Spirit Archers Tombstone
Royal Recruits
Royal Recruits Tombstone Skeleton Army Tornado Archer Queen
Skeleton Army Tornado Ice Spirit Archers Royal Recruits
Archers Skeleton Army Royal Recruits Tombstone Tornado
Archers Tornado
Royal Recruits Tombstone Skeleton Army Ice Spirit
Skeleton Army Ice Spirit Royal Recruits Tombstone Tornado
Royal Recruits Skeleton Army Tombstone
Skeleton Army Tornado Ice Spirit Royal Recruits
Royal Recruits Tombstone Skeleton Army Tornado
Ice Spirit Tombstone Archers Royal Recruits Skeleton Army Tornado
Tornado Ice Spirit Archers Royal Recruits Tombstone
Royal Recruits Tornado
Royal Recruits Skeleton Army Archers
Tombstone Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Archers Tombstone
Archers
Royal Recruits Tombstone Skeleton Army Ice Spirit
Royal Recruits Skeleton Army Tornado
Royal Recruits Tombstone Skeleton Army
Ice Spirit Archers Tornado
Royal Recruits Skeleton Army Archers Tombstone
Royal Recruits Skeleton Army
Royal Recruits Ice Spirit Tombstone Skeleton Army Tornado
Royal Recruits Tombstone Skeleton Army
Royal Recruits Tombstone
Royal Recruits Skeleton Army Tornado Archer Queen
Royal Recruits Skeleton Army Tombstone
Royal Recruits Archers Skeleton Army
Royal Recruits Tombstone Skeleton Army Ice Spirit Archers Tornado Archer Queen
Archers Royal Recruits Archer Queen
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Tornado
Royal Recruits
Ice Spirit Tornado
Archers Tornado
Ice Spirit Tornado
Tornado
Tornado
Royal Recruits Tornado
Archers Tornado Archer Queen
Royal Recruits
Tornado
Archers
Tornado
Tornado
Tornado
Royal Recruits
Tornado Ice Spirit
Tornado
Tornado
Tornado
Archers Tornado
Ice Spirit
Ice Spirit
Ice Spirit Archers Royal Recruits Tombstone Skeleton Army
Archers Tornado Archer Queen
Tornado Archer Queen
Royal Recruits Archer Queen
Ice Spirit Royal Recruits Tornado Archer Queen
Tornado Archer Queen
Royal Recruits Tornado Archer Queen

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