My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla Fisherman Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Fisherman
Giant Snowball
Archers Fisherman
Zap
Archers Fisherman
Barbarian Barrel
Ice Spirit Archers Tesla
The Log
Ice Spirit Archers Fisherman
Earthquake
Archers Tesla
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Fisherman
Fireball
Archers Tesla Fisherman
Poison
Archers Fisherman
Lightning
Tesla Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Tornado Fisherman Tesla Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Tornado

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Archers Fisherman Mega Knight
Archers
Ice Spirit Fisherman Mega Knight
Tesla
Tornado
The Log Mega Knight
The Log
Tornado Fisherman Mega Knight
Fisherman
Ice Spirit Archers The Log Mega Knight
Mega Knight
Ice Spirit Archers Tornado The Log Fisherman
Golden Knight

Defense Synergies 1 20

Ice Spirit
Archers Tesla Tornado The Log Fisherman Mega Knight Golden Knight
Archers
Ice Spirit Tesla Tornado The Log Fisherman Mega Knight Golden Knight
Tesla
The Log Ice Spirit Archers Tornado
Tornado
Ice Spirit Archers Tesla The Log Mega Knight
The Log
Tesla Ice Spirit Archers Tornado Fisherman Mega Knight Golden Knight
Fisherman
Ice Spirit Archers The Log Mega Knight
Mega Knight
Ice Spirit Archers Tornado The Log Fisherman
Golden Knight
Ice Spirit Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Golden Knight
Ice Spirit Tesla The Log Fisherman Mega Knight
Tesla Tornado Fisherman Mega Knight Archers
Tesla Fisherman Mega Knight
Tornado The Log Mega Knight
Tornado The Log Archers Tesla Mega Knight
Tesla Tornado Ice Spirit Archers
Tesla The Log Mega Knight Golden Knight
Tesla Tornado Fisherman
Tornado Ice Spirit Archers Tesla Fisherman Mega Knight
Archers Tesla Tornado The Log Fisherman Mega Knight
Tesla Archers Tornado
Tesla Mega Knight Ice Spirit The Log
Mega Knight Ice Spirit Tesla Tornado The Log Golden Knight
Tesla Mega Knight
Tornado Ice Spirit Tesla The Log Fisherman Mega Knight
Tesla Mega Knight Tornado Fisherman
Ice Spirit Tesla Mega Knight Archers Tornado The Log Fisherman Golden Knight
Tornado The Log Ice Spirit Archers Tesla Fisherman Mega Knight
Tesla Tornado Fisherman
Mega Knight Archers Tesla The Log Fisherman
Tesla Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Tesla Fisherman
Archers Tesla The Log Fisherman Mega Knight
Mega Knight Ice Spirit The Log Fisherman Golden Knight
Mega Knight Tesla Tornado The Log Fisherman
Tesla Fisherman Mega Knight
Ice Spirit Archers Tesla Tornado
Archers Tesla
Mega Knight Tesla Fisherman
Mega Knight Ice Spirit Tornado The Log
Tesla
Mega Knight Tesla Golden Knight
Mega Knight Tornado The Log
Mega Knight Tesla Golden Knight
Archers Tesla Mega Knight
Tesla Ice Spirit Archers Tornado The Log Fisherman Golden Knight
Mega Knight Archers Tesla The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
Tornado The Log Fisherman Golden Knight
The Log
The Log
The Log Mega Knight
Ice Spirit Tornado
Archers Tornado The Log
The Log Ice Spirit Tornado
The Log Tornado Fisherman Golden Knight
Tornado Fisherman
Tornado The Log Fisherman Golden Knight
Archers Tornado
The Log Fisherman Golden Knight
Fisherman
The Log Fisherman
The Log Golden Knight
The Log Mega Knight
Tornado
Fisherman
Archers The Log Fisherman Mega Knight
Tornado The Log Mega Knight Golden Knight
The Log Mega Knight
Tornado
Tornado The Log Fisherman
The Log
Tornado The Log Ice Spirit Mega Knight
Fisherman
The Log Tornado Fisherman Golden Knight
Tornado The Log Fisherman Mega Knight Golden Knight
Tornado The Log Fisherman Golden Knight
Archers Tornado
Ice Spirit
The Log Mega Knight
Ice Spirit
Mega Knight
The Log
Ice Spirit Archers
Archers Tornado
The Log
Mega Knight
The Log
Tornado
Mega Knight
Ice Spirit Tornado The Log Golden Knight
Tornado
Tornado The Log Mega Knight Golden Knight
Mega Knight
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: