My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Balloon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Barbarians Balloon
Zap
Bats Balloon
Barbarian Barrel
Ice Spirit Barbarians
The Log
Ice Spirit Barbarians
Earthquake
Barbarians
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Barbarians Balloon Mother Witch
Fireball
Barbarians Balloon Mother Witch
Poison
Bats Barbarians Balloon Mother Witch
Lightning
Balloon Mother Witch
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Freeze Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Freeze Mother Witch Barbarians Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Arrows Freeze

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Bats Barbarians Mega Knight
Bats
Balloon Mega Knight Ice Spirit
Arrows
Balloon Freeze Mother Witch Mega Knight
Barbarians
Ice Spirit Balloon
Freeze
Balloon Arrows
Balloon
Ice Spirit Bats Arrows Freeze Barbarians Mega Knight
Mother Witch
Arrows Mega Knight
Mega Knight
Bats Ice Spirit Arrows Balloon Mother Witch

Defense Synergies 1 9

Ice Spirit
Bats Barbarians Mega Knight
Bats
Ice Spirit Freeze Mega Knight
Arrows
Mega Knight Barbarians Mother Witch
Barbarians
Ice Spirit Arrows
Freeze
Bats Mega Knight
Balloon
Mother Witch
Arrows Mega Knight
Mega Knight
Arrows Ice Spirit Bats Freeze Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Ice Spirit Bats Mega Knight
Barbarians Mega Knight Bats Freeze
Barbarians Bats Mega Knight
Arrows Barbarians Mega Knight
Arrows Freeze Bats Mother Witch Mega Knight
Bats Ice Spirit Arrows Freeze
Arrows Barbarians Mega Knight
Barbarians
Ice Spirit Barbarians Mega Knight
Bats Barbarians Mother Witch Arrows Freeze Mega Knight
Arrows Bats
Barbarians Mega Knight Ice Spirit Bats Freeze
Mega Knight Ice Spirit Bats Arrows Barbarians Freeze
Barbarians Mega Knight
Barbarians Ice Spirit Freeze Mega Knight
Barbarians Mega Knight Bats Arrows
Ice Spirit Arrows Mega Knight Bats Barbarians
Arrows Freeze Ice Spirit Bats Barbarians Mother Witch Mega Knight
Barbarians
Mega Knight Bats Arrows Barbarians Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Arrows Mega Knight
Barbarians Mega Knight Ice Spirit Bats
Mega Knight Bats Barbarians
Barbarians Mega Knight
Arrows Mother Witch Ice Spirit Bats Freeze
Bats Barbarians
Mega Knight Barbarians
Freeze Mega Knight Ice Spirit Bats Barbarians
Barbarians
Mega Knight Bats Barbarians
Mega Knight Arrows Barbarians
Barbarians Mega Knight
Barbarians Mega Knight
Barbarians Ice Spirit Bats Freeze
Bats Arrows Mega Knight Barbarians Freeze Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Barbarians Freeze
Arrows Mega Knight
Arrows Mother Witch Ice Spirit Bats Freeze
Arrows
Arrows Ice Spirit Freeze
Arrows
Bats
Arrows
Arrows
Arrows Freeze
Arrows
Arrows
Arrows Mega Knight
Arrows Freeze
Bats
Arrows Mega Knight
Arrows Mother Witch Mega Knight
Mega Knight
Arrows
Arrows Barbarians
Arrows Freeze Mother Witch Ice Spirit Mega Knight
Arrows
Arrows Mega Knight
Arrows
Bats Arrows Mother Witch
Ice Spirit Bats Freeze
Arrows Mega Knight
Ice Spirit Arrows Freeze
Mega Knight
Arrows
Ice Spirit Bats Barbarians Freeze
Arrows
Freeze
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Ice Spirit Bats Freeze
Bats
Freeze Mega Knight
Mega Knight

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