My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Dark Prince Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Princess
Zap
Dark Prince Princess
Barbarian Barrel
Ice Spirit Bomb Tower Wizard Dark Prince Princess
The Log
Ice Spirit Dark Prince Princess
Earthquake
Bomb Tower
Arrows
Ice Spirit Princess
Royal Delivery
Ice Spirit Wizard Dark Prince Princess
Fireball
Bomb Tower Wizard Princess
Poison
Bomb Tower Wizard Princess
Lightning
Bomb Tower Wizard Dark Prince
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Bomb Tower Wizard Dark Prince Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Dark Prince Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Princess Bomb Tower Dark Prince Wizard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Princess Bomb Tower

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Dark Prince Princess
Arrows
Dark Prince Lightning
Bomb Tower
Wizard
Dark Prince
Dark Prince
Electro Giant Ice Spirit Arrows Wizard Lightning Princess
Lightning
Electro Giant Arrows Dark Prince
Electro Giant
Dark Prince Lightning
Princess
Ice Spirit Dark Prince

Defense Synergies 0 9

Ice Spirit
Bomb Tower Wizard Dark Prince Princess
Arrows
Bomb Tower Dark Prince Lightning
Bomb Tower
Ice Spirit Arrows
Wizard
Ice Spirit Dark Prince
Dark Prince
Ice Spirit Arrows Wizard Princess
Lightning
Arrows
Electro Giant
Princess
Ice Spirit Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Bomb Tower Ice Spirit Dark Prince
Bomb Tower Dark Prince Lightning
Bomb Tower Dark Prince
Lightning Arrows Bomb Tower Dark Prince Princess
Arrows Bomb Tower Dark Prince
Lightning Ice Spirit Arrows Bomb Tower Wizard Princess
Lightning Arrows Bomb Tower Electro Giant
Bomb Tower Princess
Ice Spirit Dark Prince
Arrows Bomb Tower Wizard Dark Prince Electro Giant Princess
Arrows Wizard Princess
Bomb Tower Ice Spirit Wizard Dark Prince Lightning
Bomb Tower Wizard Ice Spirit Arrows Dark Prince Princess
Bomb Tower
Bomb Tower Ice Spirit Lightning Electro Giant
Bomb Tower Wizard Arrows Dark Prince
Ice Spirit Arrows Bomb Tower Wizard Dark Prince
Arrows Bomb Tower Wizard Ice Spirit Dark Prince Princess
Bomb Tower
Wizard Dark Prince Arrows Bomb Tower Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Giant
Arrows Bomb Tower Wizard Lightning
Ice Spirit Bomb Tower Dark Prince Lightning
Dark Prince Lightning
Dark Prince
Arrows Wizard Electro Giant Ice Spirit Bomb Tower Princess
Dark Prince Bomb Tower Lightning
Bomb Tower Dark Prince
Lightning Ice Spirit Bomb Tower Dark Prince
Bomb Tower Dark Prince
Lightning Arrows Dark Prince Electro Giant
Dark Prince Lightning Bomb Tower Wizard
Wizard Bomb Tower Electro Giant Princess
Electro Giant Ice Spirit Bomb Tower Dark Prince Lightning
Arrows Bomb Tower Wizard Dark Prince Electro Giant Princess
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Arrows
Arrows Princess
Lightning Arrows
Lightning Arrows Dark Prince
Wizard Arrows Dark Prince
Arrows Wizard Electro Giant Ice Spirit Princess
Arrows Wizard Princess
Arrows Ice Spirit Wizard Lightning Princess
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard Dark Prince Princess
Lightning Arrows Wizard Princess
Lightning Princess
Lightning Arrows Princess
Lightning Princess Arrows
Lightning Arrows Wizard Princess
Lightning Arrows Wizard Princess
Lightning Arrows
Lightning
Lightning Arrows Wizard Dark Prince Princess
Lightning Arrows Wizard Electro Giant Princess
Lightning
Lightning Arrows Wizard Princess
Lightning
Lightning Arrows
Arrows Electro Giant Ice Spirit Wizard Dark Prince Princess
Arrows Wizard Lightning Princess
Lightning Arrows Wizard Princess
Lightning Arrows
Lightning Arrows Wizard Electro Giant Princess
Lightning Ice Spirit Wizard Electro Giant
Lightning
Lightning Arrows Wizard
Lightning Ice Spirit Arrows Princess
Arrows Wizard Lightning Princess
Lightning Ice Spirit Dark Prince Princess
Lightning Arrows Wizard Princess
Arrows
Lightning Wizard Dark Prince Princess
Arrows Wizard Lightning Princess
Lightning Arrows Electro Giant
Dark Prince
Electro Giant Ice Spirit Lightning Princess
Lightning Princess
Lightning Dark Prince Electro Giant Princess
Lightning Wizard

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