My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Battle Ram P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Inferno Dragon
Giant Snowball
Bomber Battle Ram Inferno Dragon
Zap
Bomber Battle Ram Inferno Dragon
Barbarian Barrel
Electro Spirit Ice Spirit Bomber Battle Ram
The Log
Electro Spirit Ice Spirit Bomber Battle Ram
Earthquake
Bomber
Arrows
Electro Spirit Ice Spirit Bomber
Royal Delivery
Electro Spirit Ice Spirit Bomber Battle Ram P.E.K.K.A Inferno Dragon
Fireball
Bomber Battle Ram Inferno Dragon
Poison
Bomber
Lightning
Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Bomber Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Battle Ram P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Bomber Arrows Fireball Battle Ram Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit Bomber Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Battle Ram P.E.K.K.A
Ice Spirit
Battle Ram P.E.K.K.A Bomber Inferno Dragon
Bomber
Ice Spirit Battle Ram P.E.K.K.A
Arrows
Fireball P.E.K.K.A Battle Ram
Fireball
Arrows Electro Spirit Battle Ram
Battle Ram
Ice Spirit Electro Spirit Bomber Arrows Fireball P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Electro Spirit Bomber Battle Ram
Inferno Dragon
Ice Spirit

Defense Synergies 0 7

Electro Spirit
Ice Spirit
Bomber Fireball P.E.K.K.A Inferno Dragon
Bomber
Ice Spirit P.E.K.K.A
Arrows
Fireball P.E.K.K.A
Fireball
Ice Spirit Arrows
Battle Ram
P.E.K.K.A
Ice Spirit Bomber Arrows
Inferno Dragon
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
P.E.K.K.A Inferno Dragon Ice Spirit Bomber
P.E.K.K.A Bomber Inferno Dragon
P.E.K.K.A Inferno Dragon Bomber
Bomber Arrows Fireball P.E.K.K.A
Arrows Fireball Electro Spirit Bomber
Inferno Dragon Electro Spirit Ice Spirit Arrows Fireball
Electro Spirit Arrows Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon
Ice Spirit Bomber
Electro Spirit Bomber Arrows Fireball
Arrows Inferno Dragon Fireball
P.E.K.K.A Ice Spirit Bomber Fireball
Bomber Fireball Electro Spirit Ice Spirit Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon
Ice Spirit Fireball P.E.K.K.A Inferno Dragon
Bomber Arrows Fireball P.E.K.K.A
Ice Spirit Arrows Fireball Electro Spirit Bomber
Arrows Electro Spirit Ice Spirit Bomber Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
Bomber Electro Spirit Arrows Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Bomber Arrows Inferno Dragon
P.E.K.K.A Ice Spirit
P.E.K.K.A Fireball
P.E.K.K.A Inferno Dragon
Arrows Fireball Electro Spirit Ice Spirit
P.E.K.K.A Fireball
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Spirit Ice Spirit Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Arrows Fireball
P.E.K.K.A Fireball
Bomber Fireball
Electro Spirit Ice Spirit Bomber Fireball P.E.K.K.A Inferno Dragon
Arrows Electro Spirit Bomber Fireball P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Fireball Arrows
Arrows Fireball Electro Spirit Ice Spirit
Bomber Arrows
Arrows Fireball Ice Spirit
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball
Bomber Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Electro Spirit Ice Spirit Bomber Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Electro Spirit Ice Spirit Fireball
Fireball
Bomber Arrows Fireball
Electro Spirit Ice Spirit Arrows Fireball
P.E.K.K.A
Arrows Fireball
Electro Spirit Ice Spirit Fireball
Fireball Arrows
Arrows Fireball
Fireball
Arrows Bomber Fireball
Arrows Fireball
P.E.K.K.A
Electro Spirit Ice Spirit Fireball
Fireball
Fireball

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