My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Musketeer Goblin Giant P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Giant P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Musketeer
Zap
Bomber Goblin Giant
Barbarian Barrel
Ice Spirit Bomber Musketeer Royal Ghost
The Log
Ice Spirit Bomber Musketeer
Earthquake
Bomber
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Musketeer P.E.K.K.A Royal Ghost
Fireball
Bomber Musketeer
Poison
Bomber Musketeer
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rage P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Rage Arrows Royal Ghost Musketeer Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Rage Arrows

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bomber Musketeer Goblin Giant Royal Ghost
Bomber
Ice Spirit Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Goblin Giant
Musketeer
Ice Spirit Goblin Giant P.E.K.K.A Royal Ghost
Rage
Goblin Giant
Goblin Giant
Ice Spirit Bomber Arrows Musketeer Rage
P.E.K.K.A
Ice Spirit Arrows Bomber Musketeer
Royal Ghost
Ice Spirit Musketeer

Defense Synergies 1 9

Ice Spirit
Musketeer Bomber Goblin Giant P.E.K.K.A Royal Ghost
Bomber
Ice Spirit P.E.K.K.A Royal Ghost
Arrows
P.E.K.K.A
Musketeer
Ice Spirit P.E.K.K.A Royal Ghost
Rage
Goblin Giant
Ice Spirit
P.E.K.K.A
Ice Spirit Bomber Arrows Musketeer
Royal Ghost
Ice Spirit Bomber Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Goblin Giant
P.E.K.K.A Ice Spirit Musketeer
P.E.K.K.A Bomber Musketeer
P.E.K.K.A Musketeer
Bomber Arrows P.E.K.K.A
Arrows Bomber Musketeer Royal Ghost
Musketeer Ice Spirit Arrows
Arrows Musketeer Goblin Giant P.E.K.K.A
P.E.K.K.A Musketeer
Ice Spirit Bomber Musketeer Royal Ghost
Bomber Arrows Musketeer Goblin Giant Royal Ghost
Arrows Musketeer
P.E.K.K.A Ice Spirit Bomber Musketeer
Bomber Ice Spirit Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A
Ice Spirit P.E.K.K.A
Bomber Arrows Musketeer P.E.K.K.A
Ice Spirit Arrows Bomber Musketeer Royal Ghost
Arrows Ice Spirit Bomber Musketeer Royal Ghost
P.E.K.K.A Musketeer
Bomber Royal Ghost Arrows Musketeer Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost
Bomber Arrows Musketeer Royal Ghost
P.E.K.K.A Ice Spirit Musketeer Goblin Giant
P.E.K.K.A Musketeer Goblin Giant
P.E.K.K.A Musketeer Goblin Giant
Arrows Ice Spirit Musketeer Goblin Giant
P.E.K.K.A Musketeer Goblin Giant
P.E.K.K.A Goblin Giant
P.E.K.K.A Ice Spirit
P.E.K.K.A Musketeer Goblin Giant
P.E.K.K.A Musketeer
P.E.K.K.A Arrows Goblin Giant
P.E.K.K.A Goblin Giant
Bomber Musketeer
Ice Spirit Bomber Musketeer Goblin Giant P.E.K.K.A
Arrows Bomber Musketeer P.E.K.K.A Royal Ghost
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Royal Ghost
Arrows Musketeer Royal Ghost
Arrows Goblin Giant
Arrows Musketeer
Bomber Arrows
Arrows Ice Spirit Musketeer Goblin Giant
Bomber Arrows Musketeer
Arrows Ice Spirit
Arrows
Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber
Bomber Arrows Musketeer
Bomber Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Ice Spirit Bomber
Arrows Musketeer Royal Ghost
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Ice Spirit Musketeer
Bomber Arrows Musketeer
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit Musketeer
Arrows Musketeer
Arrows
Musketeer
Arrows Bomber Musketeer
Arrows
Musketeer P.E.K.K.A
Ice Spirit Musketeer
Musketeer
Musketeer Goblin Giant Royal Ghost
P.E.K.K.A

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