My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Ice Spirit Cannon Firecracker Ice Wizard
The Log
Ice Spirit Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Ice Wizard
Fireball
Cannon Firecracker Ice Wizard
Poison
Cannon Firecracker Ice Wizard
Lightning
Cannon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Earthquake The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Cannon Firecracker Earthquake Ice Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Cannon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Mega Knight
Arrows
Earthquake Mega Knight
Cannon
Firecracker
Ice Spirit Earthquake Mega Knight
Earthquake
Arrows Firecracker The Log Mega Knight
The Log
Earthquake Mega Knight
Ice Wizard
Mega Knight
Ice Spirit Arrows Firecracker Earthquake The Log

Defense Synergies 3 20

Ice Spirit
Cannon Firecracker Earthquake The Log Ice Wizard Mega Knight
Arrows
Mega Knight Cannon Ice Wizard
Cannon
The Log Ice Spirit Arrows Firecracker Earthquake Ice Wizard
Firecracker
The Log Ice Spirit Cannon Earthquake Ice Wizard Mega Knight
Earthquake
Ice Spirit Cannon Firecracker The Log Ice Wizard Mega Knight
The Log
Cannon Firecracker Ice Spirit Earthquake Ice Wizard Mega Knight
Ice Wizard
Ice Spirit Arrows Cannon Firecracker Earthquake The Log Mega Knight
Mega Knight
Arrows Ice Spirit Firecracker Earthquake The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker The Log
Ice Spirit Cannon Firecracker The Log Ice Wizard Mega Knight
Cannon Mega Knight Ice Wizard
Cannon Firecracker Ice Wizard Mega Knight
Arrows Firecracker Earthquake The Log Mega Knight
Arrows The Log Cannon Firecracker Earthquake Ice Wizard Mega Knight
Ice Spirit Arrows Cannon Firecracker Ice Wizard
Earthquake Arrows Cannon The Log Mega Knight
Cannon Ice Wizard
Ice Spirit Cannon Firecracker Ice Wizard Mega Knight
Ice Wizard Arrows Cannon Firecracker Earthquake The Log Mega Knight
Arrows Firecracker Ice Wizard
Cannon Mega Knight Ice Spirit Earthquake The Log Ice Wizard
Mega Knight Ice Spirit Arrows Cannon Firecracker Earthquake The Log
Cannon Mega Knight
Ice Spirit Cannon The Log Mega Knight
Mega Knight Arrows Cannon Firecracker
Ice Spirit Arrows Cannon Mega Knight Firecracker The Log Ice Wizard
Arrows Earthquake The Log Ice Spirit Cannon Firecracker Ice Wizard Mega Knight
Cannon
Mega Knight Arrows Cannon Firecracker Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Firecracker The Log Mega Knight
Mega Knight Ice Spirit The Log
Mega Knight The Log
Cannon Mega Knight
Arrows Firecracker Ice Spirit Ice Wizard
Ice Wizard
Mega Knight
Mega Knight Ice Spirit Firecracker The Log
Cannon
Mega Knight
Mega Knight Arrows The Log
Mega Knight Cannon
Cannon Firecracker Mega Knight
Ice Spirit Firecracker The Log
Arrows Mega Knight Cannon Firecracker Earthquake The Log Ice Wizard
Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker The Log
Arrows Firecracker The Log Ice Wizard
Earthquake Arrows The Log
Earthquake Arrows Firecracker The Log
Arrows Firecracker Earthquake The Log Mega Knight
Arrows Firecracker Ice Spirit Ice Wizard
Arrows Firecracker Earthquake The Log
Arrows Earthquake The Log Ice Spirit Firecracker Ice Wizard
Arrows The Log Firecracker
Firecracker Arrows Earthquake The Log
Arrows Firecracker
Earthquake Firecracker The Log
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker The Log
Earthquake Arrows Firecracker The Log
Earthquake Arrows Firecracker The Log Mega Knight
Arrows Earthquake
Arrows Firecracker Earthquake The Log Mega Knight
Arrows Firecracker Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
Arrows
The Log
Earthquake Arrows The Log
Arrows Firecracker Earthquake The Log Ice Spirit Ice Wizard Mega Knight
Arrows Firecracker The Log Earthquake Ice Wizard
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Ice Wizard
Ice Spirit Firecracker
Arrows Earthquake The Log Mega Knight
Ice Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker Earthquake The Log
Earthquake Ice Spirit
Arrows Firecracker Ice Wizard
Arrows The Log
Firecracker Mega Knight
Arrows The Log Firecracker Earthquake
Arrows
Firecracker Mega Knight
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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