My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Hog Rider Skeleton Army
Zap
Cannon Firecracker Skeleton Army
Barbarian Barrel
Ice Spirit Cannon Firecracker Skeleton Army Ice Wizard
The Log
Ice Spirit Cannon Firecracker Hog Rider Skeleton Army
Earthquake
Cannon Firecracker Hog Rider Skeleton Army
Arrows
Ice Spirit Firecracker Skeleton Army
Royal Delivery
Ice Spirit Firecracker Hog Rider Skeleton Army P.E.K.K.A Ice Wizard
Fireball
Cannon Firecracker Hog Rider Skeleton Army Ice Wizard
Poison
Cannon Firecracker Skeleton Army Ice Wizard
Lightning
Cannon Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Skeleton Army P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Firecracker Skeleton Army Ice Wizard Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Cannon Firecracker

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Firecracker
Arrows
Hog Rider P.E.K.K.A
Cannon
Firecracker
Hog Rider Ice Spirit P.E.K.K.A
Hog Rider
Ice Spirit Arrows Firecracker
Skeleton Army
P.E.K.K.A
Ice Spirit Arrows Firecracker Ice Wizard
Ice Wizard
P.E.K.K.A

Defense Synergies 0 16

Ice Spirit
Cannon Firecracker Skeleton Army P.E.K.K.A Ice Wizard
Arrows
Cannon P.E.K.K.A Ice Wizard
Cannon
Ice Spirit Arrows Firecracker Skeleton Army Ice Wizard
Firecracker
Ice Spirit Cannon Skeleton Army P.E.K.K.A Ice Wizard
Hog Rider
Skeleton Army
Ice Spirit Cannon Firecracker Ice Wizard
P.E.K.K.A
Ice Spirit Arrows Firecracker Ice Wizard
Ice Wizard
Ice Spirit Arrows Cannon Firecracker Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Skeleton Army P.E.K.K.A Ice Spirit Cannon Firecracker Ice Wizard
Cannon Skeleton Army P.E.K.K.A Ice Wizard
Cannon Skeleton Army P.E.K.K.A Firecracker Ice Wizard
Arrows Firecracker Skeleton Army P.E.K.K.A
Arrows Skeleton Army Cannon Firecracker Ice Wizard
Ice Spirit Arrows Cannon Firecracker Ice Wizard
Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Skeleton Army Ice Wizard
Skeleton Army Ice Spirit Cannon Firecracker Ice Wizard
Skeleton Army Ice Wizard Arrows Cannon Firecracker
Arrows Firecracker Ice Wizard
Cannon Skeleton Army P.E.K.K.A Ice Spirit Ice Wizard
Skeleton Army Ice Spirit Arrows Cannon Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Ice Spirit Cannon P.E.K.K.A
Arrows Cannon Firecracker Skeleton Army P.E.K.K.A
Ice Spirit Arrows Cannon Firecracker Skeleton Army Ice Wizard
Arrows Ice Spirit Cannon Firecracker Ice Wizard
P.E.K.K.A Cannon
Skeleton Army Arrows Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Arrows Firecracker
Skeleton Army P.E.K.K.A Ice Spirit
Skeleton Army P.E.K.K.A
P.E.K.K.A Cannon Skeleton Army
Arrows Firecracker Ice Spirit Ice Wizard
Skeleton Army P.E.K.K.A Ice Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Ice Spirit Firecracker Skeleton Army
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Cannon
Cannon Firecracker Skeleton Army
Skeleton Army Ice Spirit Firecracker P.E.K.K.A
Arrows Cannon Firecracker P.E.K.K.A Ice Wizard
Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Ice Wizard
Arrows Firecracker
Arrows Ice Spirit Firecracker Ice Wizard
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Spirit Ice Wizard
Arrows Firecracker Ice Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Ice Wizard
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Ice Spirit Skeleton Army
Arrows Firecracker Ice Wizard
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Ice Spirit Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker

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