My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Cannon Clone
Zap
Cannon Firecracker Clone
Barbarian Barrel
Ice Spirit Cannon Firecracker Clone Giant Skeleton Electro Wizard
The Log
Ice Spirit Cannon Firecracker Clone Giant Skeleton
Earthquake
Cannon Firecracker Clone
Arrows
Ice Spirit Firecracker Clone
Royal Delivery
Ice Spirit Firecracker Clone Giant Skeleton Electro Wizard
Fireball
Cannon Firecracker Clone Electro Wizard
Poison
Cannon Firecracker Clone Electro Wizard
Lightning
Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Royal Delivery Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Firecracker Royal Delivery Clone Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Cannon Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Giant Skeleton
Arrows
Giant Skeleton
Cannon
Firecracker
Ice Spirit Giant Skeleton
Royal Delivery
Clone
Giant Skeleton Electro Wizard
Giant Skeleton
Clone Ice Spirit Arrows Firecracker Electro Wizard
Electro Wizard
Clone Giant Skeleton

Defense Synergies 2 15

Ice Spirit
Cannon Firecracker Royal Delivery Giant Skeleton Electro Wizard
Arrows
Cannon Royal Delivery Giant Skeleton
Cannon
Royal Delivery Ice Spirit Arrows Firecracker Electro Wizard
Firecracker
Ice Spirit Cannon Royal Delivery Giant Skeleton Electro Wizard
Royal Delivery
Cannon Electro Wizard Ice Spirit Arrows Firecracker Giant Skeleton
Clone
Giant Skeleton
Ice Spirit Arrows Firecracker Royal Delivery Electro Wizard
Electro Wizard
Royal Delivery Ice Spirit Cannon Firecracker Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Wizard
Ice Spirit Cannon Firecracker Royal Delivery Electro Wizard
Cannon Royal Delivery Giant Skeleton Electro Wizard
Cannon Firecracker Electro Wizard
Arrows Firecracker Royal Delivery Giant Skeleton
Arrows Royal Delivery Cannon Firecracker Electro Wizard
Electro Wizard Ice Spirit Arrows Cannon Firecracker Royal Delivery
Arrows Cannon Giant Skeleton Electro Wizard
Cannon
Ice Spirit Cannon Firecracker Royal Delivery Giant Skeleton Electro Wizard
Electro Wizard Arrows Cannon Firecracker Royal Delivery Giant Skeleton
Arrows Firecracker Royal Delivery Electro Wizard
Cannon Ice Spirit Royal Delivery Giant Skeleton Electro Wizard
Ice Spirit Arrows Cannon Firecracker Royal Delivery Electro Wizard
Cannon Electro Wizard
Ice Spirit Cannon Royal Delivery Electro Wizard
Arrows Cannon Firecracker Royal Delivery Electro Wizard
Ice Spirit Arrows Cannon Royal Delivery Firecracker Electro Wizard
Arrows Royal Delivery Ice Spirit Cannon Firecracker Giant Skeleton Electro Wizard
Cannon Electro Wizard
Arrows Cannon Firecracker Royal Delivery Giant Skeleton Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Giant Skeleton Electro Wizard
Royal Delivery Electro Wizard Arrows Firecracker
Royal Delivery Giant Skeleton Ice Spirit Electro Wizard
Giant Skeleton Royal Delivery Electro Wizard
Giant Skeleton Cannon Royal Delivery
Arrows Firecracker Royal Delivery Ice Spirit Electro Wizard
Royal Delivery Giant Skeleton Electro Wizard
Giant Skeleton Royal Delivery
Royal Delivery Giant Skeleton Electro Wizard Ice Spirit Firecracker
Cannon Royal Delivery
Giant Skeleton
Arrows Royal Delivery Giant Skeleton Electro Wizard
Royal Delivery Giant Skeleton Cannon
Cannon Firecracker
Electro Wizard Ice Spirit Firecracker Royal Delivery Giant Skeleton
Arrows Cannon Firecracker Royal Delivery Giant Skeleton Electro Wizard
Arrows Cannon Royal Delivery Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Electro Wizard
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker Electro Wizard
Giant Skeleton
Arrows Firecracker
Electro Wizard Ice Spirit
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Ice Spirit Firecracker Giant Skeleton Electro Wizard
Firecracker Electro Wizard
Firecracker Giant Skeleton Electro Wizard
Firecracker

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