My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Battle Ram
Zap
Cannon Firecracker Battle Ram
Barbarian Barrel
Ice Spirit Cannon Firecracker Tesla Battle Ram
The Log
Ice Spirit Cannon Firecracker Battle Ram
Earthquake
Cannon Firecracker Tesla
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Battle Ram
Fireball
Cannon Firecracker Tesla Battle Ram
Poison
Cannon Firecracker
Lightning
Cannon Tesla Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Cannon Firecracker Tesla Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Firecracker Mega Knight
Arrows
Battle Ram Mega Knight
Cannon
Firecracker
Ice Spirit Battle Ram Mega Knight
Tesla
Battle Ram
Ice Spirit The Log Arrows Firecracker
The Log
Battle Ram Mega Knight
Mega Knight
Ice Spirit Arrows Firecracker The Log

Defense Synergies 4 11

Ice Spirit
Cannon Firecracker Tesla The Log Mega Knight
Arrows
Mega Knight Cannon Tesla
Cannon
The Log Ice Spirit Arrows Firecracker
Firecracker
The Log Ice Spirit Cannon Tesla Mega Knight
Tesla
The Log Ice Spirit Arrows Firecracker
Battle Ram
The Log
Cannon Firecracker Tesla Ice Spirit Mega Knight
Mega Knight
Arrows Ice Spirit Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Tesla The Log
Ice Spirit Cannon Firecracker Tesla The Log Mega Knight
Cannon Tesla Mega Knight
Cannon Tesla Firecracker Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Cannon Firecracker Tesla Mega Knight
Tesla Ice Spirit Arrows Cannon Firecracker
Arrows Cannon Tesla The Log Mega Knight
Cannon Tesla
Ice Spirit Cannon Firecracker Tesla Mega Knight
Arrows Cannon Firecracker Tesla The Log Mega Knight
Arrows Tesla Firecracker
Cannon Tesla Mega Knight Ice Spirit The Log
Mega Knight Ice Spirit Arrows Cannon Firecracker Tesla The Log
Cannon Tesla Mega Knight
Ice Spirit Cannon Tesla The Log Mega Knight
Tesla Mega Knight Arrows Cannon Firecracker
Ice Spirit Arrows Cannon Tesla Mega Knight Firecracker The Log
Arrows The Log Ice Spirit Cannon Firecracker Tesla Mega Knight
Cannon Tesla
Mega Knight Arrows Cannon Firecracker Tesla The Log
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Arrows Firecracker Tesla The Log Mega Knight
Mega Knight Ice Spirit The Log
Mega Knight Tesla The Log
Cannon Tesla Mega Knight
Arrows Firecracker Ice Spirit Tesla
Tesla
Mega Knight Tesla
Mega Knight Ice Spirit Firecracker The Log
Cannon Tesla
Mega Knight Tesla
Mega Knight Arrows The Log
Mega Knight Cannon Tesla
Cannon Firecracker Tesla Mega Knight
Tesla Ice Spirit Firecracker The Log
Arrows Mega Knight Cannon Firecracker Tesla The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Ice Spirit
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit Mega Knight
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Ice Spirit Firecracker
Arrows The Log Mega Knight
Ice Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Ice Spirit
Arrows Firecracker
Arrows The Log
Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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