My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Valkyrie Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Dark Prince
Giant Snowball
Cannon Royal Hogs
Zap
Cannon Firecracker Royal Hogs Dark Prince
Barbarian Barrel
Ice Spirit Cannon Firecracker Valkyrie Wizard Royal Hogs Dark Prince
The Log
Ice Spirit Cannon Firecracker Royal Hogs Dark Prince
Earthquake
Cannon Firecracker Royal Hogs
Arrows
Ice Spirit Firecracker Royal Hogs
Royal Delivery
Ice Spirit Firecracker Valkyrie Wizard Royal Hogs Dark Prince
Fireball
Cannon Firecracker Wizard Royal Hogs
Poison
Cannon Firecracker Wizard Royal Hogs
Lightning
Cannon Valkyrie Wizard Dark Prince
Rocket
Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Valkyrie Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Firecracker Valkyrie Dark Prince Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Cannon Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Royal Hogs Firecracker Dark Prince
Arrows
Royal Hogs Dark Prince
Cannon
Firecracker
Ice Spirit Valkyrie Royal Hogs Dark Prince
Valkyrie
Ice Spirit Firecracker Wizard Royal Hogs Dark Prince
Wizard
Valkyrie Royal Hogs Dark Prince
Royal Hogs
Ice Spirit Arrows Firecracker Valkyrie Wizard Dark Prince
Dark Prince
Ice Spirit Arrows Firecracker Valkyrie Wizard Royal Hogs

Defense Synergies 1 15

Ice Spirit
Cannon Firecracker Valkyrie Wizard Dark Prince
Arrows
Cannon Valkyrie Dark Prince
Cannon
Ice Spirit Arrows Firecracker Valkyrie Wizard Dark Prince
Firecracker
Valkyrie Ice Spirit Cannon Dark Prince
Valkyrie
Firecracker Ice Spirit Arrows Cannon Wizard
Wizard
Ice Spirit Cannon Valkyrie Dark Prince
Royal Hogs
Dark Prince
Ice Spirit Arrows Cannon Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Wizard
Ice Spirit Cannon Firecracker Valkyrie Dark Prince
Cannon Valkyrie Dark Prince
Cannon Firecracker Valkyrie Dark Prince
Arrows Firecracker Valkyrie Dark Prince
Arrows Cannon Firecracker Valkyrie Dark Prince
Ice Spirit Arrows Cannon Firecracker Wizard
Arrows Cannon Valkyrie
Cannon
Ice Spirit Cannon Firecracker Valkyrie Dark Prince
Valkyrie Arrows Cannon Firecracker Wizard Dark Prince
Arrows Firecracker Wizard
Cannon Ice Spirit Valkyrie Wizard Dark Prince
Valkyrie Wizard Ice Spirit Arrows Cannon Firecracker Dark Prince
Cannon
Ice Spirit Cannon
Wizard Arrows Cannon Firecracker Valkyrie Dark Prince
Ice Spirit Arrows Cannon Valkyrie Firecracker Wizard Dark Prince
Arrows Valkyrie Wizard Ice Spirit Cannon Firecracker Dark Prince
Cannon
Valkyrie Wizard Dark Prince Arrows Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince
Arrows Firecracker Valkyrie Wizard
Ice Spirit Valkyrie Dark Prince
Valkyrie Dark Prince
Cannon Valkyrie Dark Prince
Arrows Firecracker Wizard Ice Spirit
Dark Prince Valkyrie
Valkyrie Dark Prince
Ice Spirit Firecracker Valkyrie Dark Prince
Cannon
Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Dark Prince Cannon Valkyrie Wizard
Wizard Cannon Firecracker Valkyrie
Ice Spirit Firecracker Valkyrie Dark Prince
Arrows Valkyrie Cannon Firecracker Wizard Dark Prince
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Dark Prince
Wizard Arrows Firecracker Valkyrie Dark Prince
Arrows Firecracker Wizard Ice Spirit
Arrows Firecracker Wizard
Arrows Ice Spirit Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Valkyrie Wizard Dark Prince
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard Dark Prince
Arrows Firecracker Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Firecracker Ice Spirit Valkyrie Wizard Dark Prince
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Ice Spirit Firecracker Wizard
Arrows Wizard
Ice Spirit Arrows Firecracker
Arrows Firecracker Wizard
Ice Spirit Dark Prince
Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard Dark Prince
Arrows Firecracker Wizard
Arrows
Firecracker Dark Prince
Ice Spirit Firecracker
Firecracker
Firecracker Dark Prince
Firecracker Wizard

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