My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Witch
Zap
Cannon Witch
Barbarian Barrel
Ice Spirit Cannon Witch Electro Wizard
The Log
Ice Spirit Cannon Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Hog Rider Witch P.E.K.K.A Electro Wizard
Fireball
Cannon Hog Rider Witch Electro Wizard
Poison
Cannon Witch Electro Wizard
Lightning
Cannon Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Hog Rider Freeze Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Cannon Hog Rider

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Witch
Arrows
Hog Rider P.E.K.K.A Freeze
Cannon
Hog Rider
Ice Spirit Arrows Freeze Witch Electro Wizard
Freeze
Hog Rider Arrows
Witch
Ice Spirit Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Witch
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 0 11

Ice Spirit
Cannon Witch P.E.K.K.A Electro Wizard
Arrows
Cannon P.E.K.K.A
Cannon
Ice Spirit Arrows Witch Electro Wizard
Hog Rider
Freeze
Electro Wizard
Witch
Ice Spirit Cannon Electro Wizard
P.E.K.K.A
Ice Spirit Arrows Electro Wizard
Electro Wizard
Ice Spirit Cannon Freeze Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Wizard
P.E.K.K.A Ice Spirit Cannon Witch Electro Wizard
Cannon Witch P.E.K.K.A Freeze Electro Wizard
Cannon Witch P.E.K.K.A Electro Wizard
Arrows P.E.K.K.A
Arrows Freeze Cannon Electro Wizard
Electro Wizard Ice Spirit Arrows Cannon Freeze Witch
Arrows Cannon P.E.K.K.A Electro Wizard
Cannon Witch P.E.K.K.A
Ice Spirit Cannon Electro Wizard
Witch Electro Wizard Arrows Cannon Freeze
Arrows Witch Electro Wizard
Cannon P.E.K.K.A Ice Spirit Freeze Witch Electro Wizard
Ice Spirit Arrows Cannon Freeze Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Ice Spirit Cannon Freeze P.E.K.K.A Electro Wizard
Arrows Cannon Witch P.E.K.K.A Electro Wizard
Ice Spirit Arrows Cannon Witch Electro Wizard
Arrows Freeze Witch Ice Spirit Cannon Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Arrows Cannon Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows
P.E.K.K.A Ice Spirit Witch Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Witch
Arrows Ice Spirit Freeze Witch Electro Wizard
P.E.K.K.A Witch Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Ice Spirit Witch
Witch P.E.K.K.A Cannon
P.E.K.K.A Witch
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Cannon Witch
Cannon Witch
Witch Electro Wizard Ice Spirit Freeze P.E.K.K.A
Arrows Cannon Freeze Witch P.E.K.K.A Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Electro Wizard
Arrows
Arrows Freeze
Arrows
Arrows Ice Spirit Freeze Witch
Arrows Witch
Arrows Ice Spirit Freeze
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows
Arrows Freeze
Arrows Electro Wizard
Arrows Witch
Arrows
Arrows
Arrows Freeze Ice Spirit Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Arrows Witch Electro Wizard
Electro Wizard Ice Spirit Freeze Witch
Arrows
Ice Spirit Arrows Freeze Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Ice Spirit Freeze Witch
Arrows Witch Electro Wizard
Freeze
Arrows
Electro Wizard
Arrows
Arrows
P.E.K.K.A
Ice Spirit Freeze Witch Electro Wizard
Witch Electro Wizard
Freeze Witch Electro Wizard
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: