My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider Skeleton King
Giant Snowball
Cannon Guards Ram Rider Skeleton King
Zap
Cannon Guards Ram Rider Skeleton King
Barbarian Barrel
Ice Spirit Cannon Guards Skeleton King
The Log
Ice Spirit Cannon Mini P.E.K.K.A Guards Ram Rider Skeleton King
Earthquake
Cannon Guards Skeleton King
Arrows
Ice Spirit Guards Skeleton King
Royal Delivery
Ice Spirit Mini P.E.K.K.A Guards Ram Rider Skeleton King
Fireball
Cannon Ram Rider Skeleton King
Poison
Cannon Guards Skeleton King
Lightning
Cannon Mini P.E.K.K.A Ram Rider Skeleton King
Rocket
Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Rage Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Arrows Cannon Guards Mini P.E.K.K.A Skeleton King Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Arrows Cannon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mini P.E.K.K.A Guards Ram Rider
Arrows
Mini P.E.K.K.A Ram Rider
Cannon
Mini P.E.K.K.A
Ice Spirit Arrows Rage Ram Rider
Rage
Mini P.E.K.K.A
Guards
Ice Spirit Ram Rider
Ram Rider
Ice Spirit Arrows Mini P.E.K.K.A Guards
Skeleton King

Defense Synergies 1 9

Ice Spirit
Mini P.E.K.K.A Cannon Guards Ram Rider
Arrows
Cannon Mini P.E.K.K.A
Cannon
Ice Spirit Arrows Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Ice Spirit Arrows Cannon Guards Ram Rider
Rage
Guards
Ice Spirit Cannon Mini P.E.K.K.A
Ram Rider
Ice Spirit Mini P.E.K.K.A
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ram Rider
Mini P.E.K.K.A Ice Spirit Cannon Ram Rider
Cannon Mini P.E.K.K.A Ram Rider
Cannon Mini P.E.K.K.A Guards Ram Rider Skeleton King
Arrows Mini P.E.K.K.A
Arrows Cannon Guards
Ram Rider Ice Spirit Arrows Cannon
Arrows Cannon Ram Rider
Cannon Mini P.E.K.K.A Skeleton King
Guards Ice Spirit Cannon Mini P.E.K.K.A
Guards Arrows Cannon Ram Rider Skeleton King
Arrows Ram Rider
Cannon Mini P.E.K.K.A Ice Spirit Guards Ram Rider
Ice Spirit Arrows Cannon Mini P.E.K.K.A Guards Skeleton King
Mini P.E.K.K.A Cannon Ram Rider Skeleton King
Ice Spirit Cannon Mini P.E.K.K.A Ram Rider
Arrows Cannon Mini P.E.K.K.A
Ice Spirit Arrows Cannon Guards Ram Rider
Arrows Ice Spirit Cannon Guards Ram Rider
Mini P.E.K.K.A Cannon Ram Rider
Arrows Cannon Mini P.E.K.K.A Guards
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Arrows Mini P.E.K.K.A
Guards Ice Spirit Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Guards Ram Rider
Cannon Mini P.E.K.K.A Guards Ram Rider
Arrows Ice Spirit Ram Rider
Mini P.E.K.K.A Guards Ram Rider
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Cannon Guards
Mini P.E.K.K.A Guards
Arrows Guards
Mini P.E.K.K.A Cannon Guards Ram Rider Skeleton King
Cannon
Guards Ice Spirit Mini P.E.K.K.A Skeleton King
Arrows Cannon Mini P.E.K.K.A Skeleton King
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Ram Rider
Arrows
Arrows Guards
Arrows
Arrows Ice Spirit Ram Rider
Arrows
Arrows Ice Spirit Ram Rider
Arrows Ram Rider
Mini P.E.K.K.A Guards
Arrows Ram Rider
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows Ice Spirit
Arrows Ram Rider
Arrows Ram Rider
Arrows
Arrows
Ice Spirit Guards
Mini P.E.K.K.A
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Guards
Arrows Ram Rider
Arrows
Mini P.E.K.K.A
Arrows Skeleton King
Arrows
Ice Spirit Guards Skeleton King

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