My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Suspicious Bush Goblin Demolisher Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Wall Breakers
Giant Snowball
Cannon Wall Breakers
Zap
Cannon Wall Breakers
Barbarian Barrel
Ice Spirit Cannon Wall Breakers Ice Wizard
The Log
Ice Spirit Cannon Suspicious Bush Goblin Demolisher Wall Breakers
Earthquake
Cannon
Arrows
Ice Spirit Suspicious Bush Wall Breakers
Royal Delivery
Ice Spirit Goblin Demolisher Wall Breakers Ice Wizard
Fireball
Cannon Suspicious Bush Wall Breakers Ice Wizard
Poison
Cannon Suspicious Bush Ice Wizard
Lightning
Cannon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Goblin Demolisher Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Suspicious Bush Goblin Demolisher Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Suspicious Bush Wall Breakers Arrows Cannon Ice Wizard Goblin Demolisher Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Suspicious Bush Wall Breakers Arrows

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Demolisher Wall Breakers
Arrows
Wall Breakers
Cannon
Suspicious Bush
Goblin Demolisher
Goblin Demolisher
Ice Spirit Suspicious Bush
Wall Breakers
Ice Spirit Arrows
Ice Wizard
Golden Knight

Defense Synergies 0 9

Ice Spirit
Cannon Goblin Demolisher Ice Wizard Golden Knight
Arrows
Cannon Ice Wizard Golden Knight
Cannon
Ice Spirit Arrows Ice Wizard
Suspicious Bush
Goblin Demolisher
Ice Spirit
Wall Breakers
Ice Wizard
Ice Spirit Arrows Cannon Golden Knight
Golden Knight
Ice Spirit Arrows Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Demolisher Golden Knight
Ice Spirit Cannon Ice Wizard
Cannon Ice Wizard
Cannon Ice Wizard
Arrows Goblin Demolisher
Arrows Cannon Goblin Demolisher Ice Wizard
Ice Spirit Arrows Cannon Ice Wizard
Arrows Cannon Golden Knight
Cannon Ice Wizard
Ice Spirit Cannon Ice Wizard
Ice Wizard Arrows Cannon Goblin Demolisher
Arrows Ice Wizard
Cannon Ice Spirit Ice Wizard
Ice Spirit Arrows Cannon Goblin Demolisher Golden Knight
Cannon
Ice Spirit Cannon
Arrows Cannon
Ice Spirit Arrows Cannon Goblin Demolisher Ice Wizard Golden Knight
Arrows Ice Spirit Cannon Goblin Demolisher Ice Wizard
Cannon
Goblin Demolisher Arrows Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows
Ice Spirit Golden Knight
Cannon
Arrows Ice Spirit Goblin Demolisher Ice Wizard
Ice Wizard
Ice Spirit
Cannon
Golden Knight
Arrows
Cannon Golden Knight
Cannon Goblin Demolisher
Ice Spirit Golden Knight
Arrows Cannon Ice Wizard Golden Knight
Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Ice Wizard Golden Knight
Arrows
Arrows
Arrows Goblin Demolisher
Arrows Ice Spirit Ice Wizard
Arrows Goblin Demolisher
Arrows Ice Spirit Goblin Demolisher Ice Wizard
Arrows Golden Knight
Arrows Golden Knight
Arrows
Golden Knight
Arrows
Arrows
Arrows Goblin Demolisher Golden Knight
Arrows Goblin Demolisher
Arrows
Arrows Goblin Demolisher
Arrows Goblin Demolisher Golden Knight
Arrows
Arrows
Arrows Goblin Demolisher Ice Spirit Ice Wizard
Arrows Ice Wizard Golden Knight
Arrows Golden Knight
Arrows Golden Knight
Arrows Ice Wizard
Ice Spirit
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit
Arrows Ice Wizard
Arrows
Arrows
Arrows
Ice Spirit Golden Knight
Golden Knight

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