My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Flying Machine Electro Dragon Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Flying Machine Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch Skeleton King
Giant Snowball
Flying Machine Electro Dragon Night Witch Skeleton King
Zap
Flying Machine Night Witch Skeleton King
Barbarian Barrel
Ice Spirit Elixir Golem Night Witch Skeleton King
The Log
Ice Spirit Elixir Golem Skeleton King
Earthquake
Elixir Golem Skeleton King
Arrows
Ice Spirit Flying Machine Night Witch Skeleton King
Royal Delivery
Ice Spirit Elixir Golem Flying Machine Electro Dragon Night Witch Skeleton King
Fireball
Elixir Golem Flying Machine Electro Dragon Night Witch Skeleton King
Poison
Elixir Golem Flying Machine Electro Dragon Night Witch Skeleton King
Lightning
Electro Dragon Night Witch Skeleton King
Rocket
Electro Dragon Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado Electro Dragon Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Elixir Golem Tornado Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Elixir Golem Tornado Flying Machine Night Witch Skeleton King Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Elixir Golem Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elixir Golem Night Witch
Arrows
Elixir Golem Night Witch
Elixir Golem
Night Witch Ice Spirit Arrows Flying Machine Tornado Electro Dragon
Flying Machine
Elixir Golem Electro Dragon
Tornado
Elixir Golem Electro Dragon Night Witch
Electro Dragon
Elixir Golem Flying Machine Tornado
Night Witch
Elixir Golem Ice Spirit Arrows Tornado Skeleton King
Skeleton King
Night Witch

Defense Synergies 0 9

Ice Spirit
Flying Machine Tornado Electro Dragon Night Witch
Arrows
Tornado
Elixir Golem
Flying Machine
Ice Spirit Electro Dragon Skeleton King
Tornado
Ice Spirit Arrows Electro Dragon Skeleton King
Electro Dragon
Ice Spirit Flying Machine Tornado
Night Witch
Ice Spirit
Skeleton King
Flying Machine Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Electro Dragon
Ice Spirit Flying Machine Electro Dragon Night Witch
Tornado Electro Dragon Night Witch
Night Witch Electro Dragon Skeleton King
Arrows Tornado
Arrows Tornado Flying Machine Electro Dragon Night Witch
Tornado Ice Spirit Arrows Flying Machine Electro Dragon Night Witch
Arrows Flying Machine Electro Dragon
Tornado Night Witch Skeleton King
Tornado Ice Spirit Night Witch
Arrows Flying Machine Tornado Electro Dragon Night Witch Skeleton King
Arrows Flying Machine Tornado Electro Dragon Night Witch
Night Witch Ice Spirit Flying Machine Electro Dragon
Ice Spirit Arrows Tornado Electro Dragon Night Witch Skeleton King
Skeleton King
Tornado Ice Spirit
Arrows Tornado Electro Dragon Night Witch
Ice Spirit Arrows Flying Machine Tornado Electro Dragon Night Witch
Arrows Tornado Ice Spirit Flying Machine Electro Dragon
Tornado
Arrows Flying Machine Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Flying Machine Electro Dragon
Ice Spirit Electro Dragon
Tornado Night Witch
Night Witch
Arrows Ice Spirit Flying Machine Tornado Electro Dragon
Flying Machine Night Witch
Electro Dragon Ice Spirit Flying Machine Tornado
Flying Machine Electro Dragon
Arrows Tornado
Night Witch Skeleton King
Flying Machine Electro Dragon
Electro Dragon Ice Spirit Flying Machine Tornado Night Witch Skeleton King
Arrows Flying Machine Electro Dragon Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Electro Dragon
Arrows Flying Machine Tornado Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows Flying Machine
Arrows
Arrows Ice Spirit Flying Machine Tornado Electro Dragon
Arrows Flying Machine Tornado
Arrows Ice Spirit Flying Machine Tornado Electro Dragon
Arrows Flying Machine Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Arrows Flying Machine Tornado Electro Dragon
Arrows Flying Machine Tornado Electro Dragon
Flying Machine
Arrows Flying Machine Electro Dragon
Arrows Flying Machine
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows Tornado
Night Witch
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Tornado Electro Dragon
Night Witch
Arrows Tornado
Tornado
Arrows Flying Machine Electro Dragon
Arrows Tornado Ice Spirit Electro Dragon
Arrows Flying Machine Tornado Electro Dragon
Arrows Flying Machine Tornado Electro Dragon
Arrows Tornado
Arrows Flying Machine Tornado Electro Dragon Night Witch
Electro Dragon Ice Spirit Flying Machine
Night Witch
Arrows Electro Dragon Night Witch
Ice Spirit Arrows Electro Dragon
Arrows
Ice Spirit Flying Machine Electro Dragon Night Witch
Arrows Flying Machine Tornado Electro Dragon
Arrows
Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon Skeleton King
Arrows Tornado
Flying Machine Electro Dragon
Electro Dragon Ice Spirit Flying Machine Tornado Skeleton King
Flying Machine Tornado Electro Dragon
Electro Dragon Flying Machine Tornado
Electro Dragon

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