My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Furnace Bowler Executioner Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Fisherman
Giant Snowball
Furnace Fisherman Little Prince
Zap
Furnace Fisherman Little Prince
Barbarian Barrel
Ice Spirit Elixir Golem Furnace Executioner Little Prince
The Log
Ice Spirit Elixir Golem Furnace Fisherman Little Prince
Earthquake
Elixir Golem Furnace
Arrows
Ice Spirit Furnace Little Prince
Royal Delivery
Ice Spirit Elixir Golem Bowler Executioner Fisherman Little Prince
Fireball
Elixir Golem Furnace Bowler Executioner Fisherman Little Prince
Poison
Elixir Golem Furnace Executioner Fisherman Little Prince
Lightning
Furnace Bowler Executioner Fisherman Little Prince
Rocket
Furnace Bowler Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Furnace Bowler Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Elixir Golem Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Elixir Golem Fisherman Little Prince Furnace Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Elixir Golem Fisherman

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elixir Golem Furnace Bowler Executioner Fisherman
Arrows
Elixir Golem Bowler
Elixir Golem
Ice Spirit Arrows Furnace Bowler Executioner
Furnace
Ice Spirit Elixir Golem Bowler
Bowler
Ice Spirit Arrows Elixir Golem Furnace Executioner Fisherman Little Prince
Executioner
Ice Spirit Elixir Golem Bowler
Fisherman
Ice Spirit Bowler
Little Prince
Bowler

Defense Synergies 0 11

Ice Spirit
Furnace Bowler Executioner Fisherman Little Prince
Arrows
Furnace Bowler Little Prince
Elixir Golem
Furnace
Ice Spirit Arrows Bowler Fisherman
Bowler
Ice Spirit Arrows Furnace Little Prince
Executioner
Ice Spirit
Fisherman
Ice Spirit Furnace
Little Prince
Ice Spirit Arrows Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Executioner
Ice Spirit Furnace Executioner Fisherman
Furnace Bowler Fisherman Executioner
Furnace Bowler Fisherman
Arrows Bowler
Arrows Bowler Furnace Executioner
Furnace Ice Spirit Arrows Executioner Little Prince
Bowler Arrows
Furnace Fisherman
Ice Spirit Bowler Fisherman Little Prince
Executioner Arrows Furnace Bowler Fisherman
Arrows Executioner Furnace
Furnace Bowler Ice Spirit
Bowler Executioner Ice Spirit Arrows Furnace
Furnace
Ice Spirit Furnace Bowler Fisherman
Arrows Furnace Bowler Executioner Fisherman
Ice Spirit Arrows Furnace Bowler Executioner Fisherman Little Prince
Arrows Furnace Executioner Ice Spirit Bowler Fisherman Little Prince
Fisherman
Bowler Arrows Furnace Executioner Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Bowler Fisherman
Arrows Bowler Executioner Fisherman
Ice Spirit Furnace Bowler Fisherman
Bowler Fisherman
Bowler Executioner Fisherman
Arrows Furnace Executioner Ice Spirit
Furnace Bowler
Fisherman
Ice Spirit
Bowler
Arrows Bowler
Bowler Executioner
Furnace Bowler Executioner
Ice Spirit Furnace Bowler Executioner Fisherman Little Prince
Arrows Bowler Executioner
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler Executioner Fisherman
Arrows
Arrows
Executioner Arrows Furnace Bowler
Arrows Executioner Ice Spirit Furnace
Arrows Furnace Bowler Executioner
Arrows Ice Spirit Bowler Executioner
Arrows Fisherman
Bowler Fisherman
Arrows Bowler Fisherman
Arrows Executioner
Bowler Executioner Fisherman
Arrows Fisherman
Arrows Furnace Fisherman
Arrows Furnace Bowler Executioner
Arrows Furnace Bowler Executioner
Arrows
Fisherman
Arrows Bowler Executioner Fisherman
Arrows Bowler Little Prince
Bowler
Arrows
Bowler Fisherman
Arrows
Arrows Ice Spirit Furnace Bowler Executioner Little Prince
Fisherman
Arrows Bowler Executioner Fisherman
Arrows Bowler Fisherman
Arrows Fisherman
Arrows Furnace Executioner Little Prince
Ice Spirit
Bowler
Arrows
Ice Spirit Arrows
Arrows Bowler
Ice Spirit
Arrows Executioner
Arrows
Bowler Executioner
Arrows Bowler Executioner
Arrows
Executioner
Ice Spirit Bowler
Executioner
Bowler Executioner Little Prince
Bowler

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