My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Valkyrie Rune Giant P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Valkyrie Royal Hogs Rune Giant P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs
Giant Snowball
Royal Hogs Princess
Zap
Royal Hogs Princess
Barbarian Barrel
Ice Spirit Elixir Golem Valkyrie Royal Hogs Princess
The Log
Ice Spirit Elixir Golem Royal Hogs Princess
Earthquake
Elixir Golem Royal Hogs
Arrows
Ice Spirit Royal Hogs Princess
Royal Delivery
Ice Spirit Elixir Golem Valkyrie Royal Hogs P.E.K.K.A Princess
Fireball
Elixir Golem Royal Hogs Princess
Poison
Elixir Golem Royal Hogs Princess
Lightning
Valkyrie
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Elixir Golem Valkyrie Rune Giant P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Elixir Golem Princess Valkyrie Rune Giant Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Elixir Golem Princess

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Royal Hogs P.E.K.K.A Elixir Golem Princess
Arrows
Royal Hogs P.E.K.K.A Elixir Golem
Elixir Golem
Ice Spirit Arrows
Valkyrie
Ice Spirit Royal Hogs P.E.K.K.A
Royal Hogs
Ice Spirit Arrows Valkyrie Princess
Rune Giant
P.E.K.K.A
Ice Spirit Arrows Valkyrie Princess
Princess
Ice Spirit Royal Hogs P.E.K.K.A

Defense Synergies 0 8

Ice Spirit
Valkyrie P.E.K.K.A Princess
Arrows
Valkyrie P.E.K.K.A
Elixir Golem
Valkyrie
Ice Spirit Arrows P.E.K.K.A Princess
Royal Hogs
Rune Giant
P.E.K.K.A
Ice Spirit Arrows Valkyrie Princess
Princess
Ice Spirit Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
P.E.K.K.A Ice Spirit Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
Arrows Valkyrie P.E.K.K.A Princess
Arrows Valkyrie
Ice Spirit Arrows Princess
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Princess
Ice Spirit Valkyrie
Valkyrie Arrows Princess
Arrows Princess
P.E.K.K.A Ice Spirit Valkyrie
Valkyrie Ice Spirit Arrows P.E.K.K.A Princess
P.E.K.K.A
Ice Spirit P.E.K.K.A
Arrows Valkyrie P.E.K.K.A
Ice Spirit Arrows Valkyrie
Arrows Valkyrie Ice Spirit Princess
P.E.K.K.A
Valkyrie Arrows P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Arrows Valkyrie
P.E.K.K.A Ice Spirit Valkyrie
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie
Arrows Ice Spirit Princess
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Ice Spirit Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie
Valkyrie Princess
Ice Spirit Valkyrie P.E.K.K.A
Arrows Valkyrie P.E.K.K.A Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Ice Spirit Princess
Arrows Princess
Arrows Ice Spirit Princess
Arrows
Arrows Valkyrie Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Arrows Valkyrie Princess
Arrows Princess
Arrows
Arrows Ice Spirit Valkyrie Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Ice Spirit
Arrows
Ice Spirit Arrows Princess
P.E.K.K.A
Arrows Princess
Ice Spirit Princess
Arrows Princess
Arrows
Valkyrie Princess
Arrows Princess
Arrows
P.E.K.K.A
Ice Spirit Princess
Princess
Princess
P.E.K.K.A

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