My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Ice Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Ice Spirit Ice Wizard Bandit
The Log
Ice Spirit Bandit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit P.E.K.K.A Ice Wizard Bandit
Fireball
Ice Wizard Bandit
Poison
Ice Wizard
Lightning
Ice Wizard Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tornado P.E.K.K.A Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Tornado Ice Wizard Bandit Fireball P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Tornado Ice Wizard

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bandit Mega Knight
Arrows
Fireball P.E.K.K.A Bandit Mega Knight
Fireball
Arrows Tornado Mega Knight
Tornado
Fireball P.E.K.K.A Ice Wizard Mega Knight
P.E.K.K.A
Ice Spirit Arrows Tornado Ice Wizard
Ice Wizard
Tornado P.E.K.K.A Bandit
Bandit
Ice Spirit Arrows Ice Wizard Mega Knight
Mega Knight
Ice Spirit Arrows Fireball Tornado Bandit

Defense Synergies 4 19

Ice Spirit
Fireball Tornado P.E.K.K.A Ice Wizard Bandit Mega Knight
Arrows
Mega Knight Fireball Tornado P.E.K.K.A Ice Wizard Bandit
Fireball
Tornado Ice Spirit Arrows Ice Wizard Bandit Mega Knight
Tornado
Fireball P.E.K.K.A Ice Wizard Ice Spirit Arrows Mega Knight
P.E.K.K.A
Tornado Ice Spirit Arrows Ice Wizard
Ice Wizard
Tornado Ice Spirit Arrows Fireball P.E.K.K.A Bandit Mega Knight
Bandit
Ice Spirit Arrows Fireball Ice Wizard Mega Knight
Mega Knight
Arrows Ice Spirit Fireball Tornado Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
P.E.K.K.A Ice Spirit Ice Wizard Bandit Mega Knight
Tornado P.E.K.K.A Mega Knight Ice Wizard Bandit
P.E.K.K.A Ice Wizard Bandit Mega Knight
Arrows Fireball Tornado P.E.K.K.A Mega Knight
Arrows Fireball Tornado Ice Wizard Bandit Mega Knight
Tornado Ice Spirit Arrows Fireball Ice Wizard
Arrows Fireball P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Tornado Ice Wizard
Tornado Ice Spirit Ice Wizard Bandit Mega Knight
Ice Wizard Arrows Fireball Tornado Bandit Mega Knight
Arrows Fireball Tornado Ice Wizard
P.E.K.K.A Mega Knight Ice Spirit Fireball Ice Wizard Bandit
Fireball Mega Knight Ice Spirit Arrows Tornado P.E.K.K.A
P.E.K.K.A Bandit Mega Knight
Tornado Ice Spirit Fireball P.E.K.K.A Bandit Mega Knight
Mega Knight Arrows Fireball Tornado P.E.K.K.A
Ice Spirit Arrows Fireball Mega Knight Tornado Ice Wizard Bandit
Arrows Tornado Ice Spirit Fireball Ice Wizard Bandit Mega Knight
P.E.K.K.A Tornado
Mega Knight Arrows Fireball P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A Bandit
Fireball Bandit Arrows Mega Knight
P.E.K.K.A Bandit Mega Knight Ice Spirit
P.E.K.K.A Mega Knight Fireball Tornado Bandit
P.E.K.K.A Bandit Mega Knight
Arrows Fireball Ice Spirit Tornado Ice Wizard
P.E.K.K.A Fireball Ice Wizard Bandit
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Fireball Tornado Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Arrows Fireball Tornado
P.E.K.K.A Mega Knight Fireball Bandit
Fireball Mega Knight
Ice Spirit Fireball Tornado P.E.K.K.A
Arrows Mega Knight Fireball P.E.K.K.A Ice Wizard
Arrows Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Bandit
Arrows Fireball Tornado Ice Wizard Bandit
Arrows Fireball Bandit
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Ice Spirit Tornado Ice Wizard
Arrows Tornado
Arrows Fireball Ice Spirit Tornado Ice Wizard
Arrows Fireball Tornado Bandit
Fireball Tornado
Arrows Fireball Tornado Bandit
Fireball Arrows Tornado
Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Bandit
Arrows Fireball Bandit Mega Knight
Arrows Fireball Tornado
Arrows Fireball Bandit Mega Knight
Arrows Fireball Tornado Mega Knight
Fireball Mega Knight
Arrows Fireball Tornado
Tornado
Arrows Fireball
Arrows Tornado Ice Spirit Fireball Ice Wizard Mega Knight
Arrows Fireball Tornado Ice Wizard Bandit
Fireball Arrows Tornado Bandit Mega Knight
Fireball Arrows Tornado Bandit
Arrows Fireball Tornado Ice Wizard
Ice Spirit Fireball
Fireball
Arrows Fireball Bandit Mega Knight
Ice Spirit Arrows Fireball
P.E.K.K.A Mega Knight
Arrows Fireball
Ice Spirit Fireball Bandit
Fireball Arrows Tornado Ice Wizard
Arrows Fireball
Fireball Mega Knight
Arrows Fireball
Arrows Fireball Tornado
P.E.K.K.A Mega Knight
Ice Spirit Fireball Tornado
Fireball Tornado
Fireball Tornado Bandit Mega Knight
P.E.K.K.A
Fireball Mega Knight

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