My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Dart Goblin Hog Rider Guards
Zap
Firecracker Dart Goblin Guards
Barbarian Barrel
Ice Spirit Firecracker Dart Goblin Guards
The Log
Ice Spirit Firecracker Dart Goblin Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Ice Spirit Firecracker Dart Goblin Guards
Royal Delivery
Ice Spirit Firecracker Dart Goblin Hog Rider Guards
Fireball
Firecracker Dart Goblin Hog Rider
Poison
Firecracker Dart Goblin Guards
Lightning
Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Firecracker Dart Goblin Guards Hog Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Firecracker Dart Goblin

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Firecracker Dart Goblin Guards Mega Knight
Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Ice Spirit Dart Goblin Mega Knight
Dart Goblin
Ice Spirit Firecracker Hog Rider Mega Knight
Hog Rider
Ice Spirit Arrows Firecracker Dart Goblin Guards Mega Knight
Guards
Ice Spirit Hog Rider
Mega Knight
Ice Spirit Arrows Firecracker Dart Goblin Hog Rider
Goblinstein

Defense Synergies 1 9

Ice Spirit
Firecracker Dart Goblin Guards Mega Knight
Arrows
Mega Knight
Firecracker
Ice Spirit Dart Goblin Guards Mega Knight
Dart Goblin
Ice Spirit Firecracker Guards Mega Knight
Hog Rider
Guards
Ice Spirit Firecracker Dart Goblin
Mega Knight
Arrows Ice Spirit Firecracker Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin Mega Knight
Mega Knight Dart Goblin
Firecracker Dart Goblin Guards Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Guards Mega Knight
Dart Goblin Ice Spirit Arrows Firecracker
Arrows Dart Goblin Mega Knight
Guards Ice Spirit Firecracker Dart Goblin Mega Knight
Dart Goblin Guards Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin
Mega Knight Ice Spirit Guards
Mega Knight Ice Spirit Arrows Firecracker Dart Goblin Guards
Mega Knight
Ice Spirit Mega Knight
Mega Knight Arrows Firecracker
Ice Spirit Arrows Mega Knight Firecracker Dart Goblin Guards
Arrows Ice Spirit Firecracker Dart Goblin Guards Mega Knight
Dart Goblin
Mega Knight Arrows Firecracker Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Arrows Firecracker Mega Knight
Guards Mega Knight Ice Spirit
Guards Mega Knight
Guards Mega Knight
Arrows Firecracker Ice Spirit Dart Goblin
Guards Dart Goblin
Mega Knight
Mega Knight Ice Spirit Firecracker
Dart Goblin Guards
Mega Knight Dart Goblin Guards
Mega Knight Arrows Guards
Mega Knight Guards
Firecracker Dart Goblin Mega Knight
Guards Ice Spirit Firecracker Dart Goblin
Arrows Mega Knight Firecracker Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Ice Spirit Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Guards
Firecracker Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Arrows Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Spirit Mega Knight
Arrows Firecracker Dart Goblin
Arrows Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin Guards
Arrows Dart Goblin Mega Knight
Ice Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Ice Spirit Dart Goblin Guards
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Ice Spirit Firecracker Dart Goblin Guards
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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