My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Elixir Golem Valkyrie Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Ice Spirit Firecracker Elixir Golem Valkyrie Bomb Tower Witch
The Log
Ice Spirit Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Bomb Tower Witch
Arrows
Ice Spirit Firecracker Witch
Royal Delivery
Ice Spirit Firecracker Elixir Golem Valkyrie Witch
Fireball
Firecracker Elixir Golem Bomb Tower Witch
Poison
Firecracker Elixir Golem Bomb Tower Witch
Lightning
Valkyrie Bomb Tower Witch Monk
Rocket
Valkyrie Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Valkyrie Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Firecracker Elixir Golem Valkyrie Bomb Tower Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Firecracker Elixir Golem

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Firecracker Elixir Golem Witch
Arrows
Elixir Golem
Firecracker
Elixir Golem Ice Spirit Valkyrie Monk
Elixir Golem
Firecracker Ice Spirit Arrows Witch Monk
Valkyrie
Ice Spirit Firecracker Witch
Bomb Tower
Witch
Ice Spirit Elixir Golem Valkyrie
Monk
Firecracker Elixir Golem

Defense Synergies 1 10

Ice Spirit
Firecracker Valkyrie Bomb Tower Witch
Arrows
Valkyrie Bomb Tower Monk
Firecracker
Valkyrie Ice Spirit Bomb Tower
Elixir Golem
Valkyrie
Firecracker Ice Spirit Arrows Bomb Tower Witch
Bomb Tower
Ice Spirit Arrows Firecracker Valkyrie
Witch
Ice Spirit Valkyrie
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Bomb Tower Ice Spirit Firecracker Valkyrie Witch Monk
Bomb Tower Witch Valkyrie
Bomb Tower Witch Firecracker Valkyrie Monk
Arrows Firecracker Valkyrie Bomb Tower Monk
Arrows Firecracker Valkyrie Bomb Tower
Ice Spirit Arrows Firecracker Bomb Tower Witch
Arrows Valkyrie Bomb Tower Monk
Witch Bomb Tower
Ice Spirit Firecracker Valkyrie
Valkyrie Witch Arrows Firecracker Bomb Tower
Arrows Firecracker Witch
Bomb Tower Ice Spirit Valkyrie Witch
Valkyrie Bomb Tower Ice Spirit Arrows Firecracker Witch
Bomb Tower
Bomb Tower Monk Ice Spirit
Bomb Tower Arrows Firecracker Valkyrie Witch
Ice Spirit Arrows Valkyrie Bomb Tower Firecracker Witch
Arrows Valkyrie Bomb Tower Witch Ice Spirit Firecracker
Bomb Tower
Valkyrie Arrows Firecracker Bomb Tower Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Arrows Firecracker Valkyrie Bomb Tower Monk
Ice Spirit Valkyrie Bomb Tower Witch
Valkyrie Monk
Valkyrie Witch
Arrows Firecracker Ice Spirit Bomb Tower Witch Monk
Valkyrie Bomb Tower Witch
Valkyrie Bomb Tower
Ice Spirit Firecracker Valkyrie Bomb Tower Witch Monk
Witch
Valkyrie Bomb Tower Witch
Monk Arrows Valkyrie
Valkyrie Bomb Tower Witch
Firecracker Valkyrie Bomb Tower Witch
Witch Ice Spirit Firecracker Valkyrie Bomb Tower Monk
Arrows Valkyrie Firecracker Bomb Tower Witch
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Monk
Arrows Firecracker Monk
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Ice Spirit Witch Monk
Arrows Firecracker Witch
Arrows Ice Spirit Firecracker
Arrows Monk Firecracker
Firecracker Monk Arrows Valkyrie
Monk Arrows Firecracker
Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Monk Arrows
Arrows Firecracker Monk
Arrows Firecracker Valkyrie Witch Monk
Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker Ice Spirit Valkyrie Witch
Witch
Arrows Firecracker Witch Monk
Arrows Witch Monk
Arrows Firecracker
Arrows Firecracker Witch
Ice Spirit Firecracker Witch
Arrows
Ice Spirit Arrows Firecracker Monk
Arrows Firecracker Monk
Ice Spirit Witch
Arrows Firecracker Witch Monk
Arrows
Firecracker Valkyrie
Arrows Firecracker
Monk Arrows
Firecracker
Ice Spirit Firecracker Witch
Firecracker Witch
Firecracker Witch Monk
Firecracker Monk

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