My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Bad
F2P score
Bad

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Rage Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse
Zap
Firecracker Goblin Curse
Barbarian Barrel
Ice Spirit Firecracker Goblin Curse
The Log
Ice Spirit Firecracker Goblin Curse
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker Goblin Curse
Royal Delivery
Ice Spirit Firecracker
Fireball
Firecracker
Poison
Firecracker Goblin Curse
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Tornado Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Goblin Curse Rage Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Curse Rage The Log Arrows Firecracker Tornado Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblin Curse Rage The Log

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Goblin Curse
Arrows
Goblin Curse
Firecracker
Ice Spirit Tornado
Goblin Curse
Arrows Poison The Log Ice Spirit
Rage
Tornado
Firecracker Poison The Log
Poison
Goblin Curse Tornado The Log
The Log
Goblin Curse Tornado Poison

Defense Synergies 1 9

Ice Spirit
Firecracker Tornado Poison The Log
Arrows
Tornado
Firecracker
The Log Ice Spirit Tornado
Goblin Curse
Rage
Tornado
Ice Spirit Arrows Firecracker Poison The Log
Poison
Ice Spirit Tornado The Log
The Log
Firecracker Ice Spirit Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Ice Spirit Firecracker Goblin Curse The Log
Tornado Goblin Curse
Firecracker Goblin Curse
Arrows Firecracker Tornado Poison The Log
Arrows Tornado The Log Firecracker
Tornado Ice Spirit Arrows Firecracker Goblin Curse Poison
Arrows Poison The Log
Goblin Curse Tornado
Tornado Ice Spirit Firecracker
Goblin Curse Poison Arrows Firecracker Tornado The Log
Arrows Firecracker Goblin Curse Tornado Poison
Ice Spirit Goblin Curse The Log
Ice Spirit Arrows Firecracker Goblin Curse Tornado Poison The Log
Goblin Curse
Tornado Ice Spirit Goblin Curse The Log
Arrows Firecracker Tornado Poison
Ice Spirit Arrows Firecracker Tornado The Log
Arrows Tornado Poison The Log Ice Spirit Firecracker Goblin Curse
Goblin Curse Tornado
Arrows Firecracker Goblin Curse Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Arrows Firecracker The Log
Ice Spirit The Log
Tornado The Log
Goblin Curse
Arrows Firecracker Poison Ice Spirit Goblin Curse Tornado
Goblin Curse
Ice Spirit Firecracker Tornado Poison The Log
Goblin Curse
Arrows Tornado Poison The Log
Goblin Curse
Firecracker Goblin Curse
Ice Spirit Firecracker Tornado Poison The Log
Arrows Poison Firecracker Goblin Curse The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker The Log
Arrows Firecracker Poison Goblin Curse Tornado The Log
Arrows Poison The Log
Arrows Firecracker Poison The Log
Poison Arrows Firecracker Goblin Curse The Log
Arrows Firecracker Poison Ice Spirit Goblin Curse Tornado
Arrows Firecracker Tornado Poison The Log
Arrows Poison The Log Ice Spirit Firecracker Goblin Curse Tornado
Arrows Poison The Log Firecracker Tornado
Tornado Poison
Firecracker Poison Arrows Tornado The Log
Poison Arrows Firecracker Goblin Curse Tornado
Poison Firecracker The Log
Arrows Firecracker Poison
Arrows Firecracker Poison The Log
Arrows Firecracker Poison The Log
Arrows Firecracker Poison The Log
Arrows Tornado Poison
Arrows Firecracker Poison The Log
Arrows Firecracker Goblin Curse Tornado Poison The Log
Poison The Log
Arrows Tornado Poison
Tornado The Log
Arrows Poison The Log
Arrows Firecracker Goblin Curse Tornado Poison The Log Ice Spirit
Arrows Firecracker Poison The Log Tornado
Arrows Tornado Poison The Log
Poison Arrows Firecracker Goblin Curse Tornado The Log
Poison Arrows Firecracker Goblin Curse Tornado
Ice Spirit Firecracker Poison
Poison Arrows The Log
Ice Spirit Arrows Firecracker Poison
Arrows Firecracker Goblin Curse Poison The Log
Ice Spirit
Poison Arrows Firecracker Goblin Curse Tornado
Arrows The Log
Poison Firecracker
Arrows The Log Firecracker Poison
Arrows Tornado Poison
Firecracker
Ice Spirit Firecracker Tornado Poison The Log
Firecracker Tornado Poison
Poison Firecracker Tornado The Log
Firecracker

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