My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Goblin Demolisher P.E.K.K.A Phoenix Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Phoenix Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker Goblin Demolisher Ram Rider
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Goblin Demolisher P.E.K.K.A Ram Rider
Fireball
Firecracker Ram Rider
Poison
Firecracker Phoenix
Lightning
Phoenix Ram Rider
Rocket
Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Goblin Demolisher Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Goblin Demolisher Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Firecracker Goblin Demolisher Freeze Phoenix Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Firecracker Goblin Demolisher

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Firecracker Goblin Demolisher Phoenix Ram Rider
Arrows
P.E.K.K.A Freeze Phoenix Ram Rider
Firecracker
Ice Spirit P.E.K.K.A Ram Rider
Goblin Demolisher
Ice Spirit P.E.K.K.A Ram Rider
Freeze
Arrows Phoenix
P.E.K.K.A
Ice Spirit Arrows Firecracker Goblin Demolisher Ram Rider
Phoenix
Ice Spirit Arrows Freeze
Ram Rider
Ice Spirit Arrows Firecracker Goblin Demolisher P.E.K.K.A

Defense Synergies 0 9

Ice Spirit
Firecracker Goblin Demolisher P.E.K.K.A Phoenix Ram Rider
Arrows
P.E.K.K.A Phoenix
Firecracker
Ice Spirit P.E.K.K.A
Goblin Demolisher
Ice Spirit P.E.K.K.A
Freeze
P.E.K.K.A
Ice Spirit Arrows Firecracker Goblin Demolisher
Phoenix
Ice Spirit Arrows
Ram Rider
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Demolisher Ram Rider
P.E.K.K.A Ice Spirit Firecracker Phoenix Ram Rider
P.E.K.K.A Ram Rider Freeze
P.E.K.K.A Firecracker Phoenix Ram Rider
Arrows Firecracker Goblin Demolisher P.E.K.K.A
Arrows Freeze Firecracker Goblin Demolisher
Ram Rider Ice Spirit Arrows Firecracker Freeze Phoenix
Arrows P.E.K.K.A Phoenix Ram Rider
P.E.K.K.A Phoenix
Ice Spirit Firecracker Phoenix
Arrows Firecracker Goblin Demolisher Freeze Ram Rider
Arrows Firecracker Phoenix Ram Rider
P.E.K.K.A Ice Spirit Freeze Ram Rider
Ice Spirit Arrows Firecracker Goblin Demolisher Freeze P.E.K.K.A
P.E.K.K.A Phoenix Ram Rider
Ice Spirit Freeze P.E.K.K.A Ram Rider
Arrows Firecracker P.E.K.K.A
Ice Spirit Arrows Firecracker Goblin Demolisher Ram Rider
Arrows Freeze Ice Spirit Firecracker Goblin Demolisher Ram Rider
P.E.K.K.A Phoenix Ram Rider
Goblin Demolisher Arrows Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Firecracker Phoenix
P.E.K.K.A Ice Spirit Ram Rider
P.E.K.K.A Phoenix Ram Rider
P.E.K.K.A Phoenix Ram Rider
Arrows Firecracker Ice Spirit Goblin Demolisher Freeze Ram Rider
P.E.K.K.A Phoenix Ram Rider
P.E.K.K.A Phoenix
Freeze P.E.K.K.A Ice Spirit Firecracker Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Arrows Phoenix
P.E.K.K.A Ram Rider
Firecracker Goblin Demolisher
Phoenix Ice Spirit Firecracker Freeze P.E.K.K.A
Arrows Firecracker Freeze P.E.K.K.A Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Freeze
Arrows Firecracker Goblin Demolisher
Arrows Firecracker Ice Spirit Freeze Ram Rider
Arrows Firecracker Goblin Demolisher
Arrows Ice Spirit Firecracker Goblin Demolisher Freeze Ram Rider
Arrows Firecracker Ram Rider
Firecracker Arrows Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Goblin Demolisher
Arrows Firecracker Goblin Demolisher
Arrows Freeze
Arrows Firecracker Goblin Demolisher
Arrows Firecracker Goblin Demolisher
Arrows
Arrows
Arrows Firecracker Goblin Demolisher Freeze Ice Spirit
Arrows Firecracker Ram Rider
Arrows Ram Rider
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker Freeze
Arrows
Ice Spirit Arrows Firecracker Freeze
P.E.K.K.A
Arrows Firecracker
Ice Spirit Freeze
Arrows Firecracker Ram Rider
Freeze
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Ice Spirit Firecracker Freeze
Firecracker
Firecracker Freeze
P.E.K.K.A
Firecracker

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