My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Bandit Night Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit Night Witch
Giant Snowball
Guards Night Witch
Zap
Firecracker Guards Bandit Night Witch
Barbarian Barrel
Ice Spirit Firecracker Guards Bandit Night Witch
The Log
Ice Spirit Firecracker Guards Bandit
Earthquake
Firecracker Guards
Arrows
Ice Spirit Firecracker Guards Night Witch
Royal Delivery
Ice Spirit Firecracker Guards Bandit Night Witch
Fireball
Firecracker Bandit Night Witch
Poison
Firecracker Guards Night Witch
Lightning
Bandit Night Witch Goblinstein
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Firecracker Guards Bandit Night Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Firecracker

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Guards Bandit Night Witch
Arrows
Bandit Night Witch
Firecracker
Ice Spirit Bandit
Guards
Ice Spirit The Log Bandit
The Log
Guards Bandit
Bandit
Ice Spirit Arrows Firecracker Guards The Log
Night Witch
Ice Spirit Arrows
Goblinstein

Defense Synergies 1 12

Ice Spirit
Firecracker Guards The Log Bandit Night Witch
Arrows
Bandit
Firecracker
The Log Ice Spirit Guards Bandit Night Witch
Guards
Ice Spirit Firecracker The Log
The Log
Firecracker Ice Spirit Guards Bandit Night Witch
Bandit
Ice Spirit Arrows Firecracker The Log
Night Witch
Ice Spirit Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Ice Spirit Firecracker The Log Bandit Night Witch
Bandit Night Witch
Night Witch Firecracker Guards Bandit
Arrows Firecracker The Log
Arrows The Log Firecracker Guards Bandit Night Witch
Ice Spirit Arrows Firecracker Night Witch
Arrows The Log Bandit
Night Witch
Guards Ice Spirit Firecracker Bandit Night Witch
Guards Arrows Firecracker The Log Bandit Night Witch
Arrows Firecracker Night Witch
Night Witch Ice Spirit Guards The Log Bandit
Ice Spirit Arrows Firecracker Guards The Log Night Witch
Bandit
Ice Spirit The Log Bandit
Arrows Firecracker Night Witch
Ice Spirit Arrows Firecracker Guards The Log Bandit Night Witch
Arrows The Log Ice Spirit Firecracker Guards Bandit
Arrows Firecracker Guards The Log Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bandit
Bandit Arrows Firecracker The Log
Guards Bandit Ice Spirit The Log
Guards The Log Bandit Night Witch
Guards Bandit Night Witch
Arrows Firecracker Ice Spirit
Guards Bandit Night Witch
Ice Spirit Firecracker The Log Bandit
Guards
Guards
Arrows Guards The Log
Guards Bandit Night Witch
Firecracker
Guards Ice Spirit Firecracker The Log Night Witch
Arrows Firecracker The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards The Log Bandit
Arrows Firecracker The Log Bandit
Arrows The Log Bandit
Arrows Firecracker Guards The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Spirit
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker Bandit
Guards Night Witch
Firecracker Arrows The Log Bandit
Arrows Firecracker
Firecracker The Log Bandit
Arrows Firecracker Bandit
Arrows Firecracker The Log
Arrows Firecracker The Log Bandit
Arrows Firecracker The Log Bandit
Arrows
Night Witch
Arrows Firecracker The Log Bandit
Arrows Firecracker The Log
The Log Night Witch
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit
Arrows Firecracker The Log Bandit
Arrows The Log Bandit
Arrows Firecracker The Log Bandit
Arrows Firecracker Night Witch
Ice Spirit Firecracker Guards
Night Witch
Arrows The Log Bandit Night Witch
Ice Spirit Arrows Firecracker
Arrows Firecracker The Log
Ice Spirit Guards Bandit Night Witch
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Ice Spirit Firecracker Guards The Log
Firecracker
Firecracker The Log Bandit
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: