My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Executioner P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker Executioner Royal Ghost
The Log
Ice Spirit Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Hog Rider Executioner P.E.K.K.A Royal Ghost
Fireball
Firecracker Hog Rider Executioner
Poison
Firecracker Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Executioner The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Executioner P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Firecracker Royal Ghost Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Firecracker Executioner Royal Ghost
Arrows
Hog Rider P.E.K.K.A
Firecracker
Hog Rider Ice Spirit P.E.K.K.A
Hog Rider
Ice Spirit Arrows Firecracker The Log Executioner
Executioner
Ice Spirit Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Arrows Firecracker Executioner The Log
The Log
Hog Rider Executioner P.E.K.K.A
Royal Ghost
Ice Spirit

Defense Synergies 2 9

Ice Spirit
Firecracker Executioner P.E.K.K.A The Log Royal Ghost
Arrows
P.E.K.K.A
Firecracker
The Log Ice Spirit P.E.K.K.A
Hog Rider
Executioner
Ice Spirit The Log
P.E.K.K.A
The Log Ice Spirit Arrows Firecracker
The Log
Firecracker P.E.K.K.A Ice Spirit Executioner Royal Ghost
Royal Ghost
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner The Log
P.E.K.K.A Ice Spirit Firecracker Executioner The Log
P.E.K.K.A Executioner
P.E.K.K.A Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Firecracker Executioner Royal Ghost
Ice Spirit Arrows Firecracker Executioner
Arrows P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Firecracker Royal Ghost
Executioner Arrows Firecracker The Log Royal Ghost
Arrows Executioner Firecracker
P.E.K.K.A Ice Spirit The Log
Executioner Ice Spirit Arrows Firecracker P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
Ice Spirit P.E.K.K.A The Log
Arrows Firecracker Executioner P.E.K.K.A
Ice Spirit Arrows Firecracker Executioner The Log Royal Ghost
Arrows Executioner The Log Ice Spirit Firecracker Royal Ghost
P.E.K.K.A
Royal Ghost Arrows Firecracker Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost
Arrows Firecracker Executioner The Log Royal Ghost
P.E.K.K.A Ice Spirit The Log
P.E.K.K.A The Log
P.E.K.K.A Executioner
Arrows Firecracker Executioner Ice Spirit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Ice Spirit Firecracker The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows The Log
P.E.K.K.A Executioner
Firecracker Executioner
Ice Spirit Firecracker Executioner P.E.K.K.A The Log
Arrows Executioner Firecracker P.E.K.K.A The Log Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Royal Ghost
Arrows Firecracker Executioner The Log Royal Ghost
Arrows The Log
Arrows Firecracker The Log
Executioner Arrows Firecracker The Log
Arrows Firecracker Executioner Ice Spirit
Arrows Firecracker Executioner The Log
Arrows The Log Ice Spirit Firecracker Executioner
Arrows The Log Firecracker
Firecracker Arrows The Log
Arrows Firecracker Executioner
Firecracker Executioner The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Executioner The Log
Arrows Firecracker Executioner The Log
Arrows
Arrows Firecracker Executioner The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit Executioner
Arrows Firecracker The Log Executioner Royal Ghost
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Executioner
Ice Spirit Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Ice Spirit
Arrows Firecracker Executioner
Arrows The Log
Firecracker Executioner
Arrows The Log Firecracker Executioner
Arrows
Firecracker Executioner P.E.K.K.A
Ice Spirit Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log Royal Ghost
P.E.K.K.A
Firecracker

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