My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Ice Spirit Firecracker Inferno Tower
The Log
Ice Spirit Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker P.E.K.K.A
Fireball
Firecracker Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Inferno Tower Goblinstein
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Tower Rocket Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Arrows Firecracker Inferno Tower Goblinstein Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Arrows Firecracker

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Firecracker
Arrows
P.E.K.K.A
Firecracker
Ice Spirit P.E.K.K.A
Inferno Tower
Rocket
Rage
P.E.K.K.A
Ice Spirit Arrows Firecracker
Goblinstein

Defense Synergies 1 7

Ice Spirit
Inferno Tower Firecracker Rocket P.E.K.K.A
Arrows
Inferno Tower P.E.K.K.A
Firecracker
Ice Spirit Inferno Tower P.E.K.K.A
Inferno Tower
Ice Spirit Arrows Firecracker
Rocket
Ice Spirit
Rage
P.E.K.K.A
Ice Spirit Arrows Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Inferno Tower
Inferno Tower P.E.K.K.A Ice Spirit Firecracker
Inferno Tower Rocket P.E.K.K.A
Inferno Tower P.E.K.K.A Firecracker
Arrows Firecracker Rocket P.E.K.K.A
Arrows Firecracker
Inferno Tower Rocket Ice Spirit Arrows Firecracker
Rocket Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Ice Spirit Firecracker Inferno Tower
Arrows Firecracker
Arrows Inferno Tower Firecracker
Inferno Tower P.E.K.K.A Ice Spirit Rocket
Rocket Ice Spirit Arrows Firecracker P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Rocket Ice Spirit P.E.K.K.A
Arrows Firecracker Inferno Tower P.E.K.K.A
Ice Spirit Arrows Firecracker
Arrows Ice Spirit Firecracker
P.E.K.K.A Inferno Tower
Arrows Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower P.E.K.K.A
Arrows Firecracker Rocket
P.E.K.K.A Ice Spirit Inferno Tower Rocket
Rocket P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
Arrows Firecracker Rocket Ice Spirit
Rocket P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
Rocket P.E.K.K.A Ice Spirit Firecracker Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower
Rocket P.E.K.K.A Arrows
Rocket P.E.K.K.A Inferno Tower
Firecracker
Inferno Tower Ice Spirit Firecracker Rocket P.E.K.K.A
Arrows Firecracker Inferno Tower P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows
Arrows Firecracker Rocket
Rocket Arrows Firecracker
Arrows Firecracker Ice Spirit Rocket
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Rocket
Firecracker Rocket Arrows
Arrows Firecracker Rocket
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker
Arrows Firecracker Rocket
Arrows Rocket
Rocket
Rocket Arrows Firecracker
Rocket Arrows Firecracker
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows
Rocket Arrows Firecracker
Arrows Firecracker
Rocket Ice Spirit Firecracker
Arrows Rocket
Rocket Ice Spirit Arrows Firecracker
P.E.K.K.A
Rocket Arrows Firecracker
Ice Spirit Rocket
Rocket Arrows Firecracker
Arrows
Firecracker Rocket
Arrows Firecracker
Rocket Arrows
Firecracker P.E.K.K.A
Ice Spirit Firecracker Rocket
Firecracker Rocket
Firecracker Rocket
P.E.K.K.A
Firecracker Rocket

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