My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Guards Witch
Zap
Firecracker Mortar Guards Witch Prince
Barbarian Barrel
Ice Spirit Firecracker Mortar Tesla Guards Witch
The Log
Ice Spirit Firecracker Guards Witch Prince
Earthquake
Firecracker Mortar Tesla Guards Witch
Arrows
Ice Spirit Firecracker Guards Witch
Royal Delivery
Ice Spirit Firecracker Guards Witch Prince
Fireball
Firecracker Mortar Tesla Witch
Poison
Firecracker Mortar Guards Witch
Lightning
Mortar Tesla Witch Prince
Rocket
Mortar Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Firecracker Guards Mortar Tesla Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Firecracker Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Mortar Guards Witch Prince
Arrows
Mortar Prince
Firecracker
Ice Spirit Mortar Prince
Mortar
Ice Spirit Arrows Firecracker
Tesla
Guards
Ice Spirit
Witch
Ice Spirit Prince
Prince
Ice Spirit Arrows Firecracker Witch

Defense Synergies 0 20

Ice Spirit
Firecracker Mortar Tesla Guards Witch Prince
Arrows
Mortar Tesla Prince
Firecracker
Ice Spirit Mortar Tesla Guards Prince
Mortar
Ice Spirit Arrows Firecracker Tesla Guards
Tesla
Ice Spirit Arrows Firecracker Mortar Guards Prince
Guards
Ice Spirit Firecracker Mortar Tesla Witch Prince
Witch
Ice Spirit Guards Prince
Prince
Ice Spirit Arrows Firecracker Tesla Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Tesla
Ice Spirit Firecracker Mortar Tesla Witch Prince
Mortar Tesla Witch Prince
Tesla Witch Prince Firecracker Mortar Guards
Arrows Firecracker Prince
Arrows Firecracker Tesla Guards
Tesla Ice Spirit Arrows Firecracker Mortar Witch
Arrows Tesla
Tesla Witch Mortar Prince
Guards Ice Spirit Firecracker Tesla Prince
Guards Witch Arrows Firecracker Tesla
Arrows Tesla Firecracker Witch
Mortar Tesla Prince Ice Spirit Guards Witch
Ice Spirit Arrows Firecracker Mortar Tesla Guards Witch Prince
Mortar Tesla Prince
Ice Spirit Mortar Tesla Prince
Tesla Arrows Firecracker Mortar Witch Prince
Ice Spirit Arrows Mortar Tesla Firecracker Guards Witch Prince
Arrows Mortar Witch Ice Spirit Firecracker Tesla Guards
Mortar Tesla Prince
Arrows Firecracker Tesla Guards Witch Prince
Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Witch Prince
Arrows Firecracker Mortar Tesla Prince
Guards Ice Spirit Witch Prince
Guards Prince Tesla
Tesla Guards Witch Prince
Arrows Firecracker Ice Spirit Tesla Witch
Guards Prince Tesla Witch
Tesla Prince
Ice Spirit Firecracker Mortar Witch Prince
Witch Tesla Guards
Tesla Guards Witch Prince
Arrows Guards Prince
Prince Tesla Guards Witch
Firecracker Tesla Witch
Tesla Guards Witch Ice Spirit Firecracker Mortar Prince
Arrows Firecracker Tesla Witch
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Guards
Arrows Firecracker Mortar
Arrows
Arrows Firecracker Guards Prince
Arrows Firecracker Mortar
Arrows Firecracker Ice Spirit Witch
Arrows Firecracker Mortar Witch
Arrows Ice Spirit Firecracker
Arrows Firecracker Mortar
Guards Prince
Firecracker Arrows Mortar Prince
Arrows Firecracker
Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar Prince
Arrows Firecracker Mortar Witch
Arrows Firecracker Mortar
Arrows Mortar
Arrows Firecracker Mortar Prince
Arrows Firecracker Mortar Witch
Prince
Arrows
Prince
Arrows Mortar
Arrows Firecracker Ice Spirit Mortar Witch
Witch
Arrows Firecracker Mortar Witch
Arrows Mortar Witch Prince
Arrows Firecracker Mortar
Arrows Firecracker Witch
Ice Spirit Firecracker Guards Witch
Arrows Mortar
Ice Spirit Arrows Firecracker
Prince
Arrows Firecracker
Ice Spirit Guards Witch Prince
Arrows Firecracker Witch
Arrows
Firecracker Prince
Arrows Firecracker Mortar
Arrows
Firecracker Prince
Ice Spirit Firecracker Guards Witch
Firecracker Witch
Firecracker Mortar Witch Prince
Prince
Firecracker Mortar

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