My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Musketeer Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Musketeer Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Ice Spirit Firecracker Musketeer Battle Ram Electro Wizard
The Log
Ice Spirit Firecracker Musketeer Battle Ram
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Musketeer Battle Ram P.E.K.K.A Electro Wizard
Fireball
Firecracker Musketeer Battle Ram Electro Wizard
Poison
Firecracker Musketeer Electro Wizard
Lightning
Musketeer Battle Ram Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Firecracker Musketeer Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram P.E.K.K.A Firecracker Musketeer
Arrows
P.E.K.K.A Battle Ram
Firecracker
Ice Spirit Battle Ram P.E.K.K.A
Musketeer
Ice Spirit Battle Ram P.E.K.K.A The Log
Battle Ram
Ice Spirit The Log Arrows Firecracker Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Firecracker Musketeer Battle Ram The Log
The Log
Battle Ram Musketeer P.E.K.K.A
Electro Wizard
P.E.K.K.A Battle Ram

Defense Synergies 4 12

Ice Spirit
Musketeer Firecracker P.E.K.K.A The Log Electro Wizard
Arrows
P.E.K.K.A
Firecracker
The Log Ice Spirit Musketeer P.E.K.K.A Electro Wizard
Musketeer
Ice Spirit The Log Firecracker P.E.K.K.A Electro Wizard
Battle Ram
P.E.K.K.A
The Log Ice Spirit Arrows Firecracker Musketeer Electro Wizard
The Log
Firecracker Musketeer P.E.K.K.A Ice Spirit Electro Wizard
Electro Wizard
Ice Spirit Firecracker Musketeer P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer The Log Electro Wizard
P.E.K.K.A Ice Spirit Firecracker Musketeer The Log Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A Firecracker Musketeer Electro Wizard
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Firecracker Musketeer Electro Wizard
Musketeer Electro Wizard Ice Spirit Arrows Firecracker
Arrows Musketeer P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Musketeer
Ice Spirit Firecracker Musketeer Electro Wizard
Electro Wizard Arrows Firecracker Musketeer The Log
Arrows Musketeer Firecracker Electro Wizard
P.E.K.K.A Ice Spirit Musketeer The Log Electro Wizard
Ice Spirit Arrows Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit P.E.K.K.A The Log Electro Wizard
Arrows Firecracker Musketeer P.E.K.K.A Electro Wizard
Ice Spirit Arrows Firecracker Musketeer The Log Electro Wizard
Arrows The Log Ice Spirit Firecracker Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Arrows Firecracker Musketeer P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Musketeer The Log
P.E.K.K.A Ice Spirit Musketeer The Log Electro Wizard
P.E.K.K.A Musketeer The Log Electro Wizard
P.E.K.K.A Musketeer
Arrows Firecracker Ice Spirit Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Spirit Firecracker The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A
Firecracker Musketeer
Electro Wizard Ice Spirit Firecracker Musketeer P.E.K.K.A The Log
Arrows Firecracker Musketeer P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log Electro Wizard
Arrows The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Spirit Musketeer
Arrows Firecracker Musketeer The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Musketeer Electro Wizard
Firecracker Arrows Musketeer The Log Electro Wizard
Arrows Firecracker Musketeer
Firecracker Musketeer The Log
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows
Arrows Firecracker Musketeer The Log Electro Wizard
Arrows Firecracker The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows Firecracker The Log Ice Spirit
Arrows Firecracker The Log Musketeer Electro Wizard
Arrows Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer Electro Wizard
Electro Wizard Ice Spirit Firecracker Musketeer
Arrows Musketeer The Log
Ice Spirit Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker The Log
Electro Wizard Ice Spirit Musketeer
Arrows Firecracker Musketeer Electro Wizard
Arrows The Log
Firecracker Musketeer Electro Wizard
Arrows The Log Firecracker Musketeer
Arrows
Firecracker Musketeer P.E.K.K.A
Ice Spirit Firecracker Musketeer The Log Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer The Log Electro Wizard
P.E.K.K.A
Firecracker

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