My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards
Zap
Firecracker Goblin Barrel Guards
Barbarian Barrel
Ice Spirit Firecracker Goblin Barrel Guards
The Log
Ice Spirit Firecracker Goblin Barrel Guards
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Ice Spirit Firecracker Goblin Barrel Guards
Royal Delivery
Ice Spirit Firecracker Goblin Barrel Guards P.E.K.K.A
Fireball
Firecracker Goblin Barrel
Poison
Firecracker Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rocket Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Firecracker Goblin Barrel Guards Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel P.E.K.K.A Firecracker Guards
Arrows
P.E.K.K.A Goblin Barrel
Firecracker
Ice Spirit Goblin Barrel P.E.K.K.A
Rocket
Goblin Barrel
Ice Spirit Arrows Firecracker Guards P.E.K.K.A
Guards
Ice Spirit Goblin Barrel The Log
P.E.K.K.A
Ice Spirit Arrows Firecracker Goblin Barrel The Log
The Log
Guards P.E.K.K.A

Defense Synergies 2 10

Ice Spirit
Firecracker Rocket Guards P.E.K.K.A The Log
Arrows
P.E.K.K.A
Firecracker
The Log Ice Spirit Guards P.E.K.K.A
Rocket
Ice Spirit The Log
Goblin Barrel
Guards
Ice Spirit Firecracker The Log
P.E.K.K.A
The Log Ice Spirit Arrows Firecracker
The Log
Firecracker P.E.K.K.A Ice Spirit Rocket Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log
P.E.K.K.A Ice Spirit Firecracker The Log
Rocket P.E.K.K.A
P.E.K.K.A Firecracker Guards
Arrows Firecracker Rocket P.E.K.K.A The Log
Arrows The Log Firecracker Guards
Rocket Ice Spirit Arrows Firecracker
Rocket Arrows P.E.K.K.A The Log
P.E.K.K.A
Guards Ice Spirit Firecracker
Guards Arrows Firecracker The Log
Arrows Firecracker
P.E.K.K.A Ice Spirit Rocket Guards The Log
Rocket Ice Spirit Arrows Firecracker Guards P.E.K.K.A The Log
P.E.K.K.A
Rocket Ice Spirit P.E.K.K.A The Log
Arrows Firecracker P.E.K.K.A
Ice Spirit Arrows Firecracker Guards The Log
Arrows The Log Ice Spirit Firecracker Guards
P.E.K.K.A
Arrows Firecracker Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Firecracker Rocket The Log
Guards P.E.K.K.A Ice Spirit Rocket The Log
Rocket Guards P.E.K.K.A The Log
P.E.K.K.A Guards
Arrows Firecracker Rocket Ice Spirit
Rocket Guards P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A Ice Spirit Firecracker The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
Rocket P.E.K.K.A Arrows Guards The Log
Rocket P.E.K.K.A Guards
Firecracker
Guards Ice Spirit Firecracker Rocket P.E.K.K.A The Log
Arrows Firecracker P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Guards The Log
Arrows Firecracker The Log
Rocket Arrows The Log
Arrows Firecracker Rocket Guards The Log
Rocket Arrows Firecracker The Log
Arrows Firecracker Ice Spirit Rocket
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Rocket Guards
Firecracker Rocket Arrows The Log
Arrows Firecracker Rocket
Rocket Firecracker The Log
Arrows Firecracker Rocket
Arrows Firecracker The Log
Rocket Arrows Firecracker The Log
Arrows Firecracker Rocket The Log
Arrows Rocket
Rocket
Rocket Arrows Firecracker The Log
Rocket Arrows Firecracker The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows Firecracker The Log Ice Spirit
Arrows Firecracker The Log
Arrows The Log
Rocket Arrows Firecracker The Log
Arrows Firecracker
Rocket Ice Spirit Firecracker Guards
Arrows Rocket The Log
Rocket Ice Spirit Arrows Firecracker
P.E.K.K.A
Rocket Arrows Firecracker The Log
Ice Spirit Rocket Guards
Rocket Arrows Firecracker
Arrows The Log
Firecracker Rocket
Arrows The Log Firecracker
Rocket Arrows
Firecracker P.E.K.K.A
Ice Spirit Firecracker Rocket Guards The Log
Firecracker Rocket
Firecracker Rocket The Log
P.E.K.K.A
Firecracker Rocket

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