My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Ice Spirit Firecracker Tesla
The Log
Ice Spirit Firecracker Ram Rider
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Ram Rider
Fireball
Firecracker Tesla Ram Rider
Poison
Firecracker
Lightning
Tesla Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Arrows Firecracker Tesla Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Arrows Firecracker

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Ram Rider Mega Knight
Arrows
Ram Rider Mega Knight
Firecracker
Ice Spirit Ram Rider Mega Knight
Tesla
Rage
Ram Rider
Ice Spirit Arrows Firecracker Mega Knight
Mega Knight
Ice Spirit Arrows Firecracker Ram Rider
Goblinstein

Defense Synergies 1 7

Ice Spirit
Firecracker Tesla Ram Rider Mega Knight
Arrows
Mega Knight Tesla
Firecracker
Ice Spirit Tesla Mega Knight
Tesla
Ice Spirit Arrows Firecracker
Rage
Ram Rider
Ice Spirit
Mega Knight
Arrows Ice Spirit Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ram Rider
Ice Spirit Firecracker Tesla Ram Rider Mega Knight
Tesla Ram Rider Mega Knight
Tesla Firecracker Ram Rider Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Tesla Mega Knight
Tesla Ram Rider Ice Spirit Arrows Firecracker
Arrows Tesla Ram Rider Mega Knight
Tesla
Ice Spirit Firecracker Tesla Mega Knight
Arrows Firecracker Tesla Ram Rider Mega Knight
Arrows Tesla Firecracker Ram Rider
Tesla Mega Knight Ice Spirit Ram Rider
Mega Knight Ice Spirit Arrows Firecracker Tesla
Tesla Ram Rider Mega Knight
Ice Spirit Tesla Ram Rider Mega Knight
Tesla Mega Knight Arrows Firecracker
Ice Spirit Arrows Tesla Mega Knight Firecracker Ram Rider
Arrows Ice Spirit Firecracker Tesla Ram Rider Mega Knight
Tesla Ram Rider
Mega Knight Arrows Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Arrows Firecracker Tesla Mega Knight
Mega Knight Ice Spirit Ram Rider
Mega Knight Tesla Ram Rider
Tesla Ram Rider Mega Knight
Arrows Firecracker Ice Spirit Tesla Ram Rider
Tesla Ram Rider
Mega Knight Tesla
Mega Knight Ice Spirit Firecracker
Tesla
Mega Knight Tesla
Mega Knight Arrows
Mega Knight Tesla Ram Rider
Firecracker Tesla Mega Knight
Tesla Ice Spirit Firecracker
Arrows Mega Knight Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit Ram Rider
Arrows Firecracker
Arrows Ice Spirit Firecracker Ram Rider
Arrows Firecracker Ram Rider
Firecracker Arrows Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Spirit Mega Knight
Arrows Firecracker Ram Rider
Arrows Ram Rider Mega Knight
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker
Arrows Mega Knight
Ice Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Ice Spirit
Arrows Firecracker Ram Rider
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Ice Spirit Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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