My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Wizard Prince P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Zap
Firecracker Prince Bandit
Barbarian Barrel
Ice Spirit Firecracker Wizard Bandit Electro Wizard
The Log
Ice Spirit Firecracker Prince Bandit
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Wizard Prince P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Wizard Bandit Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Wizard Prince Bandit Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Firecracker Bandit Electro Wizard Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Firecracker Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Firecracker Prince Bandit
Arrows
P.E.K.K.A Prince Bandit
Firecracker
Ice Spirit Prince P.E.K.K.A Bandit
Wizard
Prince P.E.K.K.A Bandit
Prince
Ice Spirit Arrows Firecracker Wizard Electro Wizard
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Firecracker Wizard
Bandit
Ice Spirit Arrows Firecracker Wizard Electro Wizard
Electro Wizard
P.E.K.K.A Prince Bandit

Defense Synergies 0 20

Ice Spirit
Firecracker Wizard Prince P.E.K.K.A Bandit Electro Wizard
Arrows
Prince P.E.K.K.A Bandit
Firecracker
Ice Spirit Prince P.E.K.K.A Bandit Electro Wizard
Wizard
Ice Spirit Prince P.E.K.K.A Bandit Electro Wizard
Prince
Ice Spirit Arrows Firecracker Wizard Electro Wizard
P.E.K.K.A
Ice Spirit Arrows Firecracker Wizard Electro Wizard
Bandit
Ice Spirit Arrows Firecracker Wizard Electro Wizard
Electro Wizard
Ice Spirit Firecracker Wizard Prince P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
P.E.K.K.A Ice Spirit Firecracker Prince Bandit Electro Wizard
Prince P.E.K.K.A Bandit Electro Wizard
Prince P.E.K.K.A Firecracker Bandit Electro Wizard
Arrows Firecracker Prince P.E.K.K.A
Arrows Firecracker Bandit Electro Wizard
Electro Wizard Ice Spirit Arrows Firecracker Wizard
Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Prince
Ice Spirit Firecracker Prince Bandit Electro Wizard
Electro Wizard Arrows Firecracker Wizard Bandit
Arrows Firecracker Wizard Electro Wizard
Prince P.E.K.K.A Ice Spirit Wizard Bandit Electro Wizard
Wizard Ice Spirit Arrows Firecracker Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Bandit Electro Wizard
Ice Spirit Prince P.E.K.K.A Bandit Electro Wizard
Wizard Arrows Firecracker Prince P.E.K.K.A Electro Wizard
Ice Spirit Arrows Firecracker Wizard Prince Bandit Electro Wizard
Arrows Wizard Ice Spirit Firecracker Bandit Electro Wizard
P.E.K.K.A Prince Electro Wizard
Wizard Arrows Firecracker Prince P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Firecracker Wizard Prince
P.E.K.K.A Bandit Ice Spirit Prince Electro Wizard
Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Prince Bandit
Arrows Firecracker Wizard Ice Spirit Electro Wizard
Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Prince
P.E.K.K.A Electro Wizard Ice Spirit Firecracker Prince Bandit
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Arrows Prince Electro Wizard
Prince P.E.K.K.A Wizard Bandit
Wizard Firecracker
Electro Wizard Ice Spirit Firecracker Prince P.E.K.K.A
Arrows Firecracker Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Bandit Electro Wizard
Arrows Bandit
Arrows Firecracker Prince
Wizard Arrows Firecracker
Arrows Firecracker Wizard Ice Spirit
Arrows Firecracker Wizard
Arrows Ice Spirit Firecracker Wizard
Arrows Firecracker Wizard Bandit
Prince Electro Wizard
Firecracker Arrows Wizard Prince Bandit Electro Wizard
Arrows Firecracker Wizard
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker Prince
Arrows Firecracker Wizard Bandit
Arrows Firecracker Wizard Bandit
Arrows
Arrows Firecracker Wizard Prince Bandit Electro Wizard
Arrows Firecracker Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Firecracker Ice Spirit Wizard
Arrows Firecracker Wizard Bandit Electro Wizard
Arrows Wizard Prince Bandit
Arrows Firecracker Bandit
Arrows Firecracker Wizard Electro Wizard
Electro Wizard Ice Spirit Firecracker Wizard
Arrows Wizard Bandit
Ice Spirit Arrows Firecracker Electro Wizard
P.E.K.K.A Prince
Arrows Firecracker Wizard
Electro Wizard Ice Spirit Prince Bandit
Arrows Firecracker Wizard Electro Wizard
Arrows
Firecracker Wizard Prince Electro Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Prince P.E.K.K.A
Ice Spirit Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Prince Bandit Electro Wizard
Prince P.E.K.K.A
Firecracker Wizard

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